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Simple Request-o-matic
2017-06-14, 01:36 AM
Post: #1281
RE: Simple Request-o-matic
Is already in the game

like's strange music Tongue
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2017-06-14, 11:04 AM
Post: #1282
RE: Simple Request-o-matic
Nick, could you add a small GUI on Ammo Clip so you can change the "size" of the ammo clip ?
Since for exemple Bofors 40 mm AA were using small clips of 4 bullets, i kinda wanted to do the same since having 70 ammo per clip is kinda ... strange
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2017-06-15, 11:58 AM
Post: #1283
RE: Simple Request-o-matic
uh god mode when in designer mode for combat testing. I hate dying when Im trying to watch the fight up close to see problems thenn stray shell kills me.
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2017-06-16, 01:13 AM
Post: #1284
RE: Simple Request-o-matic
(2017-06-15 11:58 AM)tritan67 Wrote:  uh god mode when in designer mode for combat testing. I hate dying when Im trying to watch the fight up close to see problems thenn stray shell kills me.

+1

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2017-06-17, 04:10 AM
Post: #1285
RE: Simple Request-o-matic
(2017-06-15 11:58 AM)tritan67 Wrote:  uh god mode when in designer mode for combat testing. I hate dying when Im trying to watch the fight up close to see problems thenn stray shell kills me.

Protip, spawn, and sink to the bottom of the ocean, then use free-cam.
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2017-06-17, 10:25 PM
Post: #1286
RE: Simple Request-o-matic
(2017-06-17 04:10 AM)ThatZenoGuy Wrote:  
(2017-06-15 11:58 AM)tritan67 Wrote:  uh god mode when in designer mode for combat testing. I hate dying when Im trying to watch the fight up close to see problems thenn stray shell kills me.

Protip, spawn, and sink to the bottom of the ocean, then use free-cam.

I've seen lathrix die loads of times by NOT doing that.

Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006

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The Proctor is a ship in the game
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2017-06-18, 03:26 AM (This post was last modified: 2017-06-18 03:53 AM by mobieh22.)
Post: #1287
RE: Simple Request-o-matic
a shell effect for post penetration, every shell type that penetrates should spall. like the solid warheads, the spall should increase in numbers and damage as the gauge/KE/velocity increase
but should be dependant on armor values so the cant knock out metal but can damage wood small ammounts and could damage components and kill crew[if any]


take an example of the untreated plates in this video https://www.youtube.com/watch?v=3YqM7B4Ofmc

and this one https://www.youtube.com/watch?v=uhYf__yVebs
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2017-06-19, 07:10 AM (This post was last modified: Today 12:26 PM by Bullet-Not-Proof.)
Post: #1288
RE: Simple Request-o-matic
(2017-06-18 03:26 AM)mobieh22 Wrote:  a shell effect for post penetration, every shell type that penetrates should spall. like the solid warheads, the spall should increase in numbers and damage as the gauge/KE/velocity increase
but should be dependant on armor values so the cant knock out metal but can damage wood small ammounts and could damage components and kill crew[if any]


take an example of the untreated plates in this video https://www.youtube.com/watch?v=3YqM7B4Ofmc

and this one https://www.youtube.com/watch?v=uhYf__yVebs

that would make HESH even more uselesser Sad

Edit: But it would be cool

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