Poll: Are you planning to take part in this tournament?
This poll is closed.
Yes, I will likely take part 66.67% 18 66.67%
Maybe 22.22% 6 22.22%
No, I will not take part 11.11% 3 11.11%
Total 27 votes 100%
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Sea Encounters - Battleships! [accepting submissions by 28th June]
2018-06-20, 01:40 PM
Post: #871
RE: Sea Encounters - Battleships! [accepting submissions by 28th June]
Well I won't be able to check the ships properly as in with the mod (because I've been getting an error with it and no idea what is wrong). Which is irritating. But I'll finish the rough testing today and work on the Corvettes to try and make them faster.
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2018-06-20, 01:43 PM
Post: #872
RE: Sea Encounters - Battleships! [accepting submissions by 28th June]
(2018-06-20 01:40 PM)Captain_Fox Wrote:  Well I won't be able to check the ships properly as in with the mod (because I've been getting an error with it and no idea what is wrong). Which is irritating. But I'll finish the rough testing today and work on the Corvettes to try and make them faster.

What error are you getting?

primum non nocere
___________________________________
new tournament:
★★★ Sea Encounters - Battleships! ★★★
accepting submissions by 28/6
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2018-06-20, 02:14 PM
Post: #873
RE: Sea Encounters - Battleships! [accepting submissions by 28th June]
(2018-06-20 01:40 PM)Captain_Fox Wrote:  Well I won't be able to check the ships properly as in with the mod (because I've been getting an error with it and no idea what is wrong). Which is irritating. But I'll finish the rough testing today and work on the Corvettes to try and make them faster.

Search for mod here on forums and install manually, Steam version seems to be broken or outdated

Makes things.
Three major flaws of FTD: unlimited spam, unrestricted rule-of-cool, crutch curtain over first two.
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2018-06-20, 02:23 PM
Post: #874
RE: Sea Encounters - Battleships! [accepting submissions by 28th June]
Try too unpack the attached zip in the (...)From The Depths/Mods folder

.zip  Tournament.zip (Size: 358.53 KB / Downloads: 3)

primum non nocere
___________________________________
new tournament:
★★★ Sea Encounters - Battleships! ★★★
accepting submissions by 28/6
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2018-06-20, 03:16 PM
Post: #875
RE: Sea Encounters - Battleships! [accepting submissions by 28th June]
Oh. Ok. Thanks!
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Yesterday, 10:48 PM
Post: #876
RE: Sea Encounters - Battleships! [accepting submissions by 28th June]
The corvette(s) are tough to do properly. I'm feeling like multiple small craft are better for ASW while a single larger ship does better for AA. And both suffer horribly if hit by anything bigger than 60mm
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Today, 12:00 AM (This post was last modified: Today 12:07 AM by amimai.)
Post: #877
RE: Sea Encounters - Battleships! [accepting submissions by 28th June]
Making effective 15k RP boats that aren’t basically floating guns is hard, More so if you want them to do complicated stuff like antisub.

My battleships basically eradicate anything in the air in seconds, so at least that’s a non-issue. Sub difficulty depends on armour, most of the time flack secondaries will clean them out, if not the torps manage. It’s non-historical but the best antisub weapon is a short range rocket-minelayer, it’s very good at killing water targets at up to 1000m

in god we trust all others bring data.
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