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Default Aim Point: Center of Mass
2018-07-07, 04:44 AM (This post was last modified: 2018-07-07 04:45 AM by khaz.)
Post: #121
RE: Default Aim Point: Center of Mass
Throwing it out there, in combination with a priority list for aimpoint. What about increasing the amount of processing cards/points required depending on selection, that way particularly powerful options are offset by making the detection system work overtime.
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2018-07-07, 08:09 AM
Post: #122
RE: Default Aim Point: Center of Mass
(2018-07-07 04:44 AM)khaz Wrote:  Throwing it out there, in combination with a priority list for aimpoint. What about increasing the amount of processing cards/points required depending on selection, that way particularly powerful options are offset by making the detection system work overtime.

That's an idea, methinks. I'd rather like the idea of a ship needing extra processing grunt in order to do fancy stuff. Kind of related to the idea of electronic warfare, which I'd love to see implemented at some point. Big Grin

CRAMS, LAMS, CIWS, APS, and other acronyms.
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2018-07-09, 01:48 AM
Post: #123
RE: Default Aim Point: Center of Mass
(2018-07-07 04:44 AM)khaz Wrote:  Throwing it out there, in combination with a priority list for aimpoint. What about increasing the amount of processing cards/points required depending on selection, that way particularly powerful options are offset by making the detection system work overtime.

At this point I'll take any compromise to get the guns aiming sensibly without mods.
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