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Remove that weird spin block bounce thing
2018-03-09, 07:43 AM
Post: #1
Remove that weird spin block bounce thing
So, after that spinblock update its a lot easier to do crazy stuff with spinblocks, and I, as many others do, like to use them in sheers, forecastles, aftercastles, ect. Now, whats common about the three I named just then, is in real life, you can stand on them, in FTD however, you seem to bounce, simply because its a spinblock I suspect, would it be possible for this to be removed? I find it annoying, and I am sure many others do as well, there is no clear point to it, it just seems to be bouncing on anything that's on a spinblock for some reason.

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2018-03-09, 08:09 AM
Post: #2
RE: Remove that weird spin block bounce thing
It is a known bug, you can add bug report or contribute to existing one.[/u]
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2018-03-09, 11:33 AM
Post: #3
RE: Remove that weird spin block bounce thing
Wait its a bug? I thought it was just some feature from when spinblocks were really just used to spin stuff.

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2018-03-09, 11:55 AM
Post: #4
RE: Remove that weird spin block bounce thing
It is caused by how spinblocks are handled in game. Spinblocks are not handled by physics engine when they are spining AFAAIK and it causes some issues.
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2018-03-09, 06:30 PM
Post: #5
RE: Remove that weird spin block bounce thing
I think turrets have the same issue.

(2017-04-20 06:54 PM)Hikari Wrote:  I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

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2018-03-13, 06:35 PM
Post: #6
RE: Remove that weird spin block bounce thing
I think it started after the unity 5 port. Before that you could stand on sub-objects normally.
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2018-03-13, 10:48 PM
Post: #7
RE: Remove that weird spin block bounce thing
I see, any idea if its fix-able?

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