Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
5 ways to make Advanced guns even more advanced
2018-02-11, 10:38 PM
Post: #1
5 ways to make Advanced guns even more advanced
1: Adjusting length of each customizer segment.
as long as your Shell sports the physical length dimension you are basically allowed to tweak the length of any Shell segment as much as you want, given that it does not exceed the physical length.
this takes into account the aerodynamic coefficient of the Shell as well.

2:teleport loader.
The teleport loader is basically a more in depth direct fed APS that can send ammo across the entire ship through teleportation. it will send the ammo to on board autoloaders and much like direct feds you suffer a 1.5 increase, but in transaction time instead of loading time. the warp loader can only send ammo to autoloaders that are connected to it(autoloaders connected to other autoloaders count but gain Another 0.1 time increase for Every 1m of distance).

3: subobject alignment loader.
when an autoloader on a subobject is within a certain radius of a cannon on a subobject or on the main hull, it can transfer a shell over to that system. this allows you to make revolvers etc.

4: Heavy autoloaders and clips.
they can survive internal blasts from loaded Shells but come in at a more costly price while also loading slower that regular autoloaders.

5: wide autoloaders.
basically 2m wide autoloaders (two 2x4m loaders are required for 8m Shells).
they can hold 30% more Shells than if you where to use 2 regular autoloaders and can have 3 Shells prepared for firing instead of 2.
the only have the same number of ammo rack slots as a single loaders and do not come in Heavy variants(in case they are op).

Never sail out to far on the daft raft.
Find all posts by this user
Quote this message in a reply
2018-02-11, 10:55 PM
Post: #2
RE: 5 ways to make Advanced guns even more advanced
You forgot Split Betlfeds, That there are Belt feds that are split into 2 or 4 pieces, for Small cannons that have 500mm or 250mm long shells

There is always a weak-spot if you search Hard enough.

If you fire enough AP at that shield, at some point you're going to come through.

There is no "best" I wouldn't even say there is anything universally good, Good is subjective, I find everything bad even if it's in theory good against this or that.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)