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v2.15 Missile Ejector not working
2018-02-11, 07:39 PM (This post was last modified: 2018-02-11 07:47 PM by Targa.)
Post: #1
v2.15 Missile Ejector not working
Made a flare launcher controlled by ACB's. Put 3 missile launchers with ejectors on a spin block rotated to 50 degrees. ACB on spinner is set to fire weapons when a missile is closer than 1000m. Only 2 of the 3 ejectors is functioning. In this video you'll see that one of the flares falls short every time when launched by the ACB. Then I walk over there and fire them manually, and the ejectors all work just fine.

https://www.youtube.com/watch?v=2KSjkytIX7k

I'll attach the BP's for ease of testing if needed. The "missile assailant" is firing IR missiles with simple body instead of warheads, so no worries there.

Edit: Removing the staggered fire module fixed it, so the issue is with that addon. I suspect the staggered fire code is also the bug I mentioned here:
http://fromthedepthsgame.com/forum/showt...?tid=33611


Attached File(s)
.blueprint  1 Fort Vehicle Designer.blueprint (Size: 117.05 KB / Downloads: 4)
.blueprint  Missile Assailant for tests.blueprint (Size: 114.86 KB / Downloads: 4)
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