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[v2.13 (devtest)] Spinning wings generate lift
2018-01-21, 11:08 AM
Post: #1
[v2.13 (devtest)] Spinning wings generate lift
Wing lift does NOT depend on main construct's velocity.
But it depends on the velocity of the construct that wings are on.

So now wings on sub-on-subobject can work just like heliblades.

[Image: feHFxUE.png]


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.blueprint  spinwing_showroom.blueprint (Size: 117.99 KB / Downloads: 6)
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2018-01-21, 09:12 PM
Post: #2
RE: [v2.13 (devtest)] Spinning wings generate lift
How does this qualify as a bug? I fail to see the problem with it, as it enables less-hideous supersize helicopters. As long as it does not overpower heliblades, I don't see the problem.

As the username suggests, I am obsessed with versatility. Lots of missiles and advanced cannons for weapons, prefabs for most functions to be put in 'slots' and the actual big ships and tanks being just blocks made to go slightly under 30 m/s surrounded by hulks made of subvehicles.
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