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Paladin Mk7 Heavy Cruiser
2017-12-02, 03:38 PM (This post was last modified: 2017-12-07 05:40 PM by GiantSnake.)
Post: #1
Paladin Mk7 Heavy Cruiser
I made this thread to showcase a ship I am very proud of. This was my first truly combat effective ship that could take on all of regular-difficulty SS and even quite a few expert ships even though it was never made for 1 on 1 combat. Over time I have updated it to utilize new stuff from the Steam Engine update and also 2.0 to make sure it remains effective.
It's old now but still kicks butt somehow. It solos the Gurnsey without going below 99% and has fared me well throughout my campaigns. Credit to TheLightLOD for making the original hull. I modified it by making it deeper, longer, adding much more armour, and a few aesthetic touchups. This hull is far better than anything I could have made myself, so special thanks to him/her for uploading it to the FTD forum for anyone to use.
Strengths
Very strong APHE broadside.
Decent missile defences
Decent shielding
Can attack pretty much any target
Strong missiles and torpedos
Cheap for it's size
Excellent fire support ship
Pretty quick for a moderately sized ship
Repair tentacles for supporting other ships in it's fleet

Weaknesses
Armour is sub-par. Not well protected against APS spamcannons.
Shielding could be stronger on a ship this size
No LAMS so it can't deal with large shells
Cannot 1v1 ships that are noticeably bigger than it. The Rhea is the strongest ship this can 1v1 so far, and even then it loses at close range if it doesn't destroy one of the Rhea's cannons.
AA can't deal with anything that's fast and bigger than a fury.

How to use
Use it as mid-range fire support. The paladin can take on groups of smaller ships or similarly sized ones like the Victoria, Guernsey and Iron Cordon by itself but is not a 1v1 brawler, but an artillery platform. Use smaller more nimble ships like frigates, a fighter or gunship escort or even a bigger battleship to tank or distract the target while the paladin focuses on crippling it with it's powerful guns. This is a dedicated anti ship vehicle so it should not be used against factions with mostly fast thrustercraft or planes such as the Scarlet Dawn.

[Image: attachment.php?aid=48526]
[Image: attachment.php?aid=48527]
[Image: attachment.php?aid=48528]
[Image: attachment.php?aid=48529]

Armaments
10 1771mm APHE CRAM cannons [Main battery]
2 1273mm HE CRAM cannons [Secondary]
6 36mm Frag AA cannons. 3 guns in 2 turrets {Primary AA]
4 36mm Frag AA deck guns [Secondary AA]
10 Missiles. 4 frag warheads, 3 EMP warheads.
12 Torpedos. 3 explosive warheads, 3 frag warheads.

Defences
Strength 4 Shielding all round
2 820RPM 71mm Flak CIWS cannons
12 Missile interceptors with flares attached
Deploys sonar buoys when in combat to distract torpedos
Metal/Heavy Armour Corner/Air gap/Metal side armour

A varient with thickened armour will be made. Not sure how much more effective it would be, but I want to keep the cost down so I can spawn this in when fighting DWG to deal with plunderers and krakens. I hope you enjoy using the ship. I'm not the greatest builder so this may have a few problems. If you find any, please comment on how I can improve the design.

The BP below is not the latest version. A newer, updated variant is available in the comments that has been updated with features that people pointed out.


Attached File(s) Thumbnail(s)
               

.blueprint  Paladin Mk7 B.blueprint (Size: 484.27 KB / Downloads: 11)

My BP thread!
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2017-12-05, 07:34 PM
Post: #2
RE: Paladin Mk7 Heavy Cruiser
IMPORTANT NOTE: If the ship shoots itself with the third main turret that faces the bridge, this is an older variant of the BP. I'm not sure if this is the newest version but if that issue does occur I will replace the BP
Also, please leave some feedback/constructive criticism on the ship.

My BP thread!
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2017-12-05, 08:17 PM (This post was last modified: 2017-12-05 08:20 PM by MizarLuke.)
Post: #3
RE: Paladin Mk7 Heavy Cruiser
It looks great, and my only criticisms are the hull section below the props doesn't look very good, especially being stone, and at the bow, where the single stair is, it would look a bit better with a 2m inverted metal corner there on either side of the stair, making it more even.

I also personally prefer using 7 or 9m armored rangefinders on top of the turret, with small metal extensions to either side at the top, but that is purely preference. Your way looks a bit worse, but doesn't block the top detection stuff, though it normally faces the enemy. Putting it on top means it takes less space in the turret, and doesn't leave some holes in the side. Great looking design though.

2000mm HE dakka enthusiast.
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2017-12-06, 06:46 PM
Post: #4
RE: Paladin Mk7 Heavy Cruiser
(2017-12-05 08:17 PM)MizarLuke Wrote:  It looks great, and my only criticisms are the hull section below the props doesn't look very good, especially being stone, and at the bow, where the single stair is, it would look a bit better with a 2m inverted metal corner there on either side of the stair, making it more even.

I also personally prefer using 7 or 9m armored rangefinders on top of the turret, with small metal extensions to either side at the top, but that is purely preference. Your way looks a bit worse, but doesn't block the top detection stuff, though it normally faces the enemy. Putting it on top means it takes less space in the turret, and doesn't leave some holes in the side. Great looking design though.

Thanks man. I really appreciate the feedback. I prefer using the rangefinders like that since they don't block backwards detection and are safer that way since a bomber that drops it's payload on top of a turret can't take out the range finder as easily. The back is stone to make it cheaper since I wanted to keep cost down, as well as it being EMP resistant. Also, I never noticed the thing with the stair, so thanks for pointing that out. It would look better with the corner blocks rather than the standard beam.
Once again, thanks for the feedback

My BP thread!
How to win neter. Step 1: Get that godly battleship to spawn inside a mountain. Step 2: Steal it.
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2017-12-06, 06:49 PM
Post: #5
RE: Paladin Mk7 Heavy Cruiser
Ok, glad to see you like the feedback. I may use this ship in my next campaign, since I don't have any ships to use yet. I'll look at it more in-depth when I do. Great design.

2000mm HE dakka enthusiast.
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2017-12-06, 08:40 PM
Post: #6
RE: Paladin Mk7 Heavy Cruiser
Those AA turrets are pretty ugly IMO. I'd change them up to something shorter barreled and larger calliber for looks, but I suspect their like that for effectiveness.

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2017-12-06, 11:34 PM (This post was last modified: 2017-12-06 11:35 PM by Kunighit.)
Post: #7
RE: Paladin Mk7 Heavy Cruiser
Nice ship. I like how tough it is. But there are a few setting though that need to be addressed.

1. Your ship burns way too much fuel at idle for a campaign vessel. And that is b/c the shields are on all the time. To fix this all it take is two control blocks. 1 set at enemy 5000m > than or no enemy then turn the shields off, and the other set at enemy <5000m then turn the shields to reflect. This will allow for perhaps a more relaxing campaign experience where your not rushing to pull this ship out of play ASP after every engagement.

2. Some of your turrets get stuck on structure and will not turn to face the enemy even though they look like they should be able to. This problem made me pull my hair out until I discovered the Enable additional field of fire constraints on the 360 degree turrets. By limiting the field of travel of your turrets to conform with the structure of your craft they will become less inclined to become stuck, or otherwise try to rotate a barrel through another bit of your ship when they could just spin the other direction.

That's all I got. She's a pretty solid craft otherwise.

O yeah the stairs leading to the upper bridge are upside down reeeeeeeeeee....
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2017-12-07, 05:39 PM
Post: #8
RE: Paladin Mk7 Heavy Cruiser
Thanks for the feedback. I didn't expect this thread to get this much attention. Here's a version of the ship with a cleaner-lookiing front end, and shields that turn off when not in battle. I will experiment with turret restrictions as well to see what would be the most helpful in terms of stopping the turrets from gettin stuck.


Attached File(s)
.blueprint  Paladin Mk7 B.blueprint (Size: 481.42 KB / Downloads: 5)

My BP thread!
How to win neter. Step 1: Get that godly battleship to spawn inside a mountain. Step 2: Steal it.
I reply to people way too much.
Find all posts by this user
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