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Marauder Causing Lag
2017-11-20, 07:47 AM
Post: #1
Marauder Causing Lag
After the recent update, the marauder has been causing lag each time I turn towards it. After scrapping it, the lagging remains as if it is still there.

is there something wrong with the blueprint or is it just unexplainable?

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2017-11-20, 08:53 AM
Post: #2
RE: Marauder Causing Lag
Its mostly know already, its not the marauder itself its the amount of simple weapons that cause lag now

There is always a weak-spot if you search Hard enough.

If you fire enough AP at that shield, at some point you're going to come through.

There is no "best" I wouldn't even say there is anything universally good, Good is subjective, I find everything bad even if it's in theory good against this or that.
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2017-11-20, 02:52 PM
Post: #3
RE: Marauder Causing Lag
Too many small moving parts. simple lasers are fine, and maybe autocannons, but small and large cannons are horrible for lag.

(2017-04-20 06:54 PM)Hikari Wrote:  I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

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2017-11-22, 06:44 PM
Post: #4
RE: Marauder Causing Lag
(2017-11-20 02:52 PM)MizarLuke Wrote:  Too many small moving parts. simple lasers are fine, and maybe autocannons, but small and large cannons are horrible for lag.

Ooohk. That's why! I've been wondering this myself!
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