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Should there be a midway between wood and metal?
2017-10-13, 07:53 AM
Post: #11
RE: Should there be a midway between wood and metal?
Richard's Stone expanded by shaped blocks are an interesting, good idea.
Nano-grown crystallised ceramic, which has molecule structure of honeycomb?
Stone stats, low radar return, EMP and explosive proof, but armour piercing affects it more?

Shaun "but wood is much of the time inadequate":
I beg to differ. Big Grin
My units usually have shaped wood on the outside, then a layer of metal, reinforced with heavy armour grid, and it's only where I don't put extra armour.
You can count how much armor value wood has backed by metal (80%), backed by heavy armour (60%).
A lot. And it is easy to regenerate, and EMP-proof.

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2017-10-13, 02:06 PM
Post: #12
RE: Should there be a midway between wood and metal?
Normal your units are not exactly the best example of wood being useful.

A material thats studier than wood, better looking and less heavy than Stone, less expensive and less weighty than metal would be nice.

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2017-10-13, 09:31 PM
Post: #13
RE: Should there be a midway between wood and metal?
Coming up with a texture for stone that doesn't require dark paint to make it tolerable and giving it a full range of shapes would be the ideal solution here. Until such a thing is done you can just use stone with dark paint and use other materials for connective slopes.
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2017-10-14, 10:23 AM (This post was last modified: 2017-10-14 10:27 AM by Normal69.)
Post: #14
RE: Should there be a midway between wood and metal?
(2017-10-13 02:06 PM)mrvecz Wrote:  Normal your units are not exactly the best example of wood being useful.
No. You don't understand armour stacking then. (copying behaviour pattern) Big Grin

(2017-10-13 02:06 PM)mrvecz Wrote:  A material thats studier than wood, better looking and less heavy than Stone, less expensive and less weighty than metal would be nice.
Yes. But why not stone? Considering how easily units float today, I really have to talk down my subs underwater, and heavy armor isn't exactly cheap.

It was the beer, so much beer. Any czech can understand that. Wink

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2017-10-14, 11:23 AM
Post: #15
RE: Should there be a midway between wood and metal?
Normal, that lead is cheap though.
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2017-10-14, 11:26 AM (This post was last modified: 2017-10-14 11:28 AM by mrvecz.)
Post: #16
RE: Should there be a midway between wood and metal?
Well, many people will agree that stone is way too ugly, compared to every other block type it has still the same texture as it had years ago. And has no slopes.

Even paiting it doesnt help, and having stone as armouring is quite weird too, structures sucks anyway and you are better of using metal and wood as filler there anyway. So something more reasonable and fitting is needed.

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2017-10-14, 11:26 AM
Post: #17
RE: Should there be a midway between wood and metal?
What I'm proposing is a half way between wood and metal. Perhaps call the block 'ironclad' or 'cladded wood', or simply just 'clad'. It has the average of both AP, weight and bonuses. Simples.
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2017-10-14, 11:28 AM
Post: #18
RE: Should there be a midway between wood and metal?
Shaun: yes, but it is soft.

MrVecz: Yes. maybe a simple reskin?
I would welcome a full set of block from the types which hasn't got it, like lead, stone, rubber, etc.

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73

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2017-10-14, 11:31 AM
Post: #19
RE: Should there be a midway between wood and metal?
(2017-10-14 11:28 AM)Normal69 Wrote:  Shaun: yes, but it is soft.

MrVecz: Yes. maybe a simple reskin?
I would welcome a full set of block from the types which hasn't got it, like lead, stone, rubber, etc.

What are the odds of getting hit from bellow ? Aside from torpedoes i cannot think about anything else, and if faction uses torps that reached your ships belly, at that point, having stone or lead doesnt matter as torpedoes will blast it both away.

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2017-10-14, 12:09 PM
Post: #20
RE: Should there be a midway between wood and metal?
(2017-10-14 11:31 AM)mrvecz Wrote:  What are the odds of getting hit from bellow ? Aside from torpedoes i cannot think about anything else, and if faction uses torps that reached your ships belly, at that point, having stone or lead doesnt matter as torpedoes will blast it both away.

I have some units which mainly get below a ship, and fires upwards, so I am careful.
You know I'm not a great boat builder anyway. Tongue

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73

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