Reload time from clip formula

20171010, 08:16 AM
Post: #1




Reload time from clip formula
Been using "expected reload time from clip x total speed modifier / number of autoloaders"
when designing my advanced cannons, figured it's better to use actual ingame formula (link) Can somebody explain me what all this means? 

20171010, 08:38 AM
(This post was last modified: 20171010 08:40 AM by Kaonicping.)
Post: #2




RE: Reload time from clip formula
(20171010 08:16 AM)IvanBatura Wrote: Been using "expected reload time from clip x total speed modifier / number of autoloaders" V is the volume of the shell in m^3 (50V^0.5 is the shell designer reload time) n_a is the total number of autoloaders (so n_a^0.25 is the load time increase due to complexity) n_cf I believe is the number of clips on this autoloader This doesn't take into account the length modifier (ie 4m autoloader gives a reload buff compared to 2m, although not usually enough to make it worthwhile unless you need it because of shell length), so the formula you were using is definitely good enough unless you need more precise values of the reload multiplier than the autoloader infopanel gives you. If you are not using multiclip loaders then you can use (shell designer reload time)/((autoloader length)^0.5 * (number of autoloaders)^0.75) and then divide by 5 if using beltfeds. I'm just going off memory here and I'm not 100% sure that the length multiplier is L^0.5, so it's worth checking that. (20170710 02:50 AM)Resolas Wrote: Forward broadside is the best broadside 

20171010, 08:43 AM
Post: #3




RE: Reload time from clip formula
Making a gun with 2.147727 clip reload and 2.140727 cooldown, kind of like to have more precision


20171010, 08:46 AM
(This post was last modified: 20171010 08:48 AM by draba.)
Post: #4




RE: Reload time from clip formula
For example, supply to clip for an 500mm shell with 4000mm length(radius 0.25, length 4):
100 * (PI * (0.25 ^ 2) * 4) ^ 0.5 That's 88.6 sec. Autoloader to clip with the same shell, 10 loaders with 2 clips each: 88.6 / 2 * 10 ^ 0.25 / 2 ^ 0.5 ~55.7 sec. This formula doesn't take the newish autoloader size bonuses into account, it's much simpler to just take the "total loading speed modifier" reading from the loader and multiply it with the "clip to loader" time from the shell customizer. For estimating the relative power of a specific APS setup I simply take: NUMBER_OF_LOADERS / LOADING_MODIFIER, that's all there's to it for most cannons(assuming uniform loaders and enough inputs). 

20171010, 08:50 AM
Post: #5




RE: Reload time from clip formula
Ok I forgot about bore evacuator, don't need to be that precise, but thanks for explanation anyway


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