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Modder Marauder Slaughter - Refit the Marauder [Submissions due November 3rd]
2017-11-18, 06:06 PM
Post: #141
RE: Modder Marauder Slaughter - Refit the Marauder [Submissions due November 3rd]
I never post the link to the challonge until after the tournament is over, because it often has spoilers. It looks like you guessed the link address. I'll have to be more creative in the future Wink




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2017-11-18, 06:54 PM
Post: #142
RE: Modder Marauder Slaughter - Refit the Marauder [Submissions due November 3rd]
(2017-11-18 06:06 PM)T3hJimmer Wrote:  I never post the link to the challonge until after the tournament is over, because it often has spoilers. It looks like you guessed the link address. I'll have to be more creative in the future Wink

Isn't this exactly the point of challonge? To track one's progress through the tournament? You don't have to put in the spoilers of the videos.

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2017-11-18, 07:38 PM
Post: #143
RE: Modder Marauder Slaughter - Refit the Marauder [Submissions due November 3rd]
I pre-record the fights, so the bracket is often ahead of the release schedule. The fights are more fun when you don't know who wins ahead of time.

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2017-11-18, 08:01 PM
Post: #144
RE: Modder Marauder Slaughter - Refit the Marauder [Submissions due November 3rd]
This video is a reason why failsafes should be fixed.

"If it's stupid but it works, it's not stupid."-TheMightyJingles.

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2017-11-18, 09:04 PM
Post: #145
RE: Modder Marauder Slaughter - Refit the Marauder [Submissions due November 3rd]
(2017-11-18 08:01 PM)benzo711 Wrote:  This video is a reason why failsafes should be fixed.

Yeah, I was kinda surprised to see my opponent's ship blowing up without having friendly shells in the air XD

But as a pirate I loved the fireworks.
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Yesterday, 07:33 PM
Post: #146
RE: Modder Marauder Slaughter - Refit the Marauder [Submissions due November 3rd]



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Yesterday, 08:28 PM (This post was last modified: Yesterday 08:29 PM by Anickle.)
Post: #147
RE: Modder Marauder Slaughter - Refit the Marauder [Submissions due November 3rd]
Really close fight there Qwert26 Smile , didn't think I would stand a chance against the missile master and thought it was over when my laser got knocked out too.

Looks like zappys speed was enough to dodge the torpedos and that probably made the difference, the missiles almost won it alone.
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Yesterday, 08:33 PM
Post: #148
RE: Modder Marauder Slaughter - Refit the Marauder [Submissions due November 3rd]
FOR GOD SAKE! FAILSAFES! YOU FAILED! WHY?

"For Imperium, For Emperor, FOR GLORY!" - Imperial War Cry used since the siege of New Manhattan on Coneezea in 276 AC (After Colonisation)
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Yesterday, 08:35 PM
Post: #149
RE: Modder Marauder Slaughter - Refit the Marauder [Submissions due November 3rd]
It was indeed very close and that turn around was also a bit unexpected. A waterskimmer against torpedos? Pft, good luck hitting it. The vertical launched missiles have a ignite delay in order for them to face the target before flying off.

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Yesterday, 09:46 PM
Post: #150
RE: Modder Marauder Slaughter - Refit the Marauder [Submissions due November 3rd]
Looks like i'm going to have a rematch against Zappy. Lets hope the first volley hits this time XD
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