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Snapper [AdvC Hovercraft]
2017-09-09, 01:11 AM (This post was last modified: 2017-09-09 01:22 AM by spartinpants42.)
Post: #1
Snapper [AdvC Hovercraft]
This is the Snapper. It's pretty basic: one 499mm AdvC on top of an armored hovercraft hull. Not quite done yet. All I need to do is add some shields. I think everything else is done.

   
   

Basic Stats:
Speed: About 15m/s
Cost: 17.6K Materials
Volume: 1747

Armament:
One 499mm Sabot AdvC at 5.5/rpm

It's a little slow, and I haven't combat tested it yet, but I have high hopes.

EDIT: Oh yea, if anyone is wondering why it looks familiar: http://units.tauniverse.com/?p=u&v=121
It's a unit from an old RTS called 'Total Annihilation'.


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.blueprint  Snapper.blueprint (Size: 82.47 KB / Downloads: 18)
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2017-09-09, 05:55 AM
Post: #2
RE: Snapper [AdvC Hovercraft]
-Finished shields, most power 4 but some are higher
-Added small fuel engine to provide buffer for steam engine
-Added batteries and electric engine to provide buffer for shields
-Added a few more detection systems
-Tweaked dediblades

Combat testing results:
Effective at long range
Good at ammo sniping
TTK is high, not surprising given fire rate
Somewhat fragile, shields and distance help with this
Self-repair time is lengthy and only becomes combat ready near full repair
Definitely an artillery support vehicle, seems not bad for cost


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.blueprint  Snapper.blueprint (Size: 84.86 KB / Downloads: 12)
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2017-09-09, 06:27 AM (This post was last modified: 2017-09-09 06:28 AM by Lincrono.)
Post: #3
RE: Snapper [AdvC Hovercraft]
sabot at this caliber is a bit iffy, especially with such a low rate of fire. a rapid firing MG 100mm or below would probably serve it better, alternately a hollow point shell. against shields a frag shell would probably be preferable (any kind of HE will likely result in a total loss if the gun is hit.)

Additionally, for a sniping type vessel i would recommend some better tracking, camera gimbals combined with laser range finders should up the accuracy.

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2017-09-27, 02:20 AM (This post was last modified: 2017-09-27 02:21 AM by spartinpants42.)
Post: #4
RE: Snapper [AdvC Hovercraft]
I did work on it a bit. I'm now four versions in, and I've landed on one I like aesthetically. Has about the same fire-rate, but now uses squash heads. It has no repair bots, so feel free to use it for testing. It's a lot bigger as well, stretching 55m in length, where the first three never made it past 20m. I also decided to rip the 3do file from the game files, so it should look 1:1, other than the slopes, which I took some liberties with. It stays at one altitude now, and won't keep gently floating in the wind. Only one shield included on turret to protect insides.

Picture of original unit also included.


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.blueprint  Snapper MkIV.blueprint (Size: 184.83 KB / Downloads: 18)
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2017-09-27, 10:58 AM (This post was last modified: 2017-09-27 10:58 AM by Normal69.)
Post: #5
RE: Snapper [AdvC Hovercraft]
How sustainable it is?
Have you tested it in resource limited designer yet?

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2017-09-27, 03:10 PM
Post: #6
RE: Snapper [AdvC Hovercraft]
Not sure what you mean by "sustainable". Do you mean cost effectiveness? Or is there a special property about the limited resource designer I'm not aware of?

Oh wait, you mean "how long can it go without refueling", right? I'll grab the stats when I get the chance.
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