Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Various strange questions and answers about game mechanics
2018-05-17, 06:19 PM (This post was last modified: 2018-05-17 06:19 PM by Normal69.)
Post: #161
RE: Various strange questions and answers about game mechanics
A little more engineering with the Cannoneer, and of course, combat testing.
Comments and ideas are welcomed! :3




From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

[Image: 6yFiDvF.jpg]
Visit this user's website Find all posts by this user
Quote this message in a reply
2018-07-04, 01:34 PM
Post: #162
RE: Various strange questions and answers about game mechanics
Request for you to either upload a blueprint of an example, or explaining in text one, which meaningfully uses distruption shields.
Thanx. Wink

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

[Image: 6yFiDvF.jpg]
Visit this user's website Find all posts by this user
Quote this message in a reply
2018-07-13, 09:54 AM (This post was last modified: 2018-07-13 09:58 AM by Normal69.)
Post: #163
RE: Various strange questions and answers about game mechanics
In a quick stress-analysation of different playstyles I can group them as:
-civilians
-pilots
-commanders

Pilots get the best enjoyment factor - they are who spend time with their avatars - piloting different units with joy, changing them as they get damaged. They usually don't notice annoying things in the heat of the battle, but their direct control means a lot of winning one. They sometimes do in-combat modifications, and would like that Adventure mode spawns be more often, and like MULTIPLAYER.

Civilians get the most of the stress in game, as they are making funny self-imposed rules independent of the current battle situation, and never touch a unit in combat - not even modifying their movement via map mode.
Needless to say the problematic events make them the most angry bunch, because they have the time to observe, but don't use the ability to modify and remedy the situation.
These people often make hastly suggestions or demands on the game balance, based upon their personal in-game code of honour, calling others by names, which usually are cheesish.

Commanders are using every feature of the game, but use global controls more than pilots.
They are examining the tactical situation, and not sky to use a mountain for cover or send missile submarines agains airships, because the main point of the war beside winning it is to stay alive.
Stress factor is neutral, because if you get into the wrong trouser leg, it's entirely your problem - not like you haven't done everything, so the defeat is at least equitable and fair.

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

[Image: 6yFiDvF.jpg]
Visit this user's website Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 2 Guest(s)