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Various strange questions and answers about game mechanics
2017-11-05, 12:25 AM (This post was last modified: 2017-11-05 12:26 AM by Kaonicping.)
Post: #121
RE: Various strange questions and answers about game mechanics
☢✓☣ OMG THYR UNBOXING MUST SEE!!!!!!111 ☣✓☢

Were you using double-speed playback currently? If it's not a major hassle recording the audio separately, double-speed sounds like a great idea since the videos get pretty long otherwise, and also it can smooth out low FPS when the game has to model a kitchen sink colliding with a toaster on the way to the enemy's face Big Grin

(2017-07-10 02:50 AM)Resolas Wrote:  Forward broadside is the best broadside
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2017-11-06, 10:51 AM
Post: #122
RE: Various strange questions and answers about game mechanics
(2017-11-05 12:25 AM)Kaonicping Wrote:  ☢✓☣ OMG THYR UNBOXING MUST SEE!!!!!!111 ☣✓☢

Were you using double-speed playback currently? If it's not a major hassle recording the audio separately, double-speed sounds like a great idea since the videos get pretty long otherwise, and also it can smooth out low FPS when the game has to model a kitchen sink colliding with a toaster on the way to the enemy's face Big Grin

YES.
That way I can play when I am sleepy, and need the talk-pill only when I'm doing the cutting.
The last vid FUEL03 seems real quick, I even say in some videos that the game isn't that fast. Smile

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73

[Image: 6yFiDvF.jpg]
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2017-12-02, 04:25 PM (This post was last modified: 2017-12-03 06:05 PM by Normal69.)
Post: #123
RE: Various strange questions and answers about game mechanics
The Ancient flies!

Not perfect, but twiddled around with it a bit. Wink
Shouldn't suck you dry materialwise, and won't collide with land at least

Finished pics: http://steamcommunity.com/profiles/76561...pid=268650

[Image: D54C54F94FC943C12B9BECF0492D1E6762E44012]


Attached File(s)
.blueprint  TheAncientAirdocker.blueprint (Size: 518.15 KB / Downloads: 0)

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73

[Image: 6yFiDvF.jpg]
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2017-12-04, 07:26 AM
Post: #124
RE: Various strange questions and answers about game mechanics
And the video for the unit:




From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73

[Image: 6yFiDvF.jpg]
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2017-12-09, 05:11 PM
Post: #125
RE: Various strange questions and answers about game mechanics
Video here, updated blueprint attached:





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.blueprint  TheAncientAirdocker.blueprint (Size: 611.3 KB / Downloads: 0)

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73

[Image: 6yFiDvF.jpg]
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Yesterday, 09:48 PM (This post was last modified: Yesterday 09:49 PM by Normal69.)
Post: #126
RE: Various strange questions and answers about game mechanics
Here is my long not awaited challenge!

Fix it's energy without injectors and steam engines! Tongue

Please? <3 :3


Attached File(s)
.blueprint  NRG.blueprint (Size: 196.09 KB / Downloads: 0)

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73

[Image: 6yFiDvF.jpg]
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