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Various strange questions and answers about game mechanics
2017-11-05, 12:25 AM (This post was last modified: 2017-11-05 12:26 AM by Kaonicping.)
Post: #121
RE: Various strange questions and answers about game mechanics
☢✓☣ OMG THYR UNBOXING MUST SEE!!!!!!111 ☣✓☢

Were you using double-speed playback currently? If it's not a major hassle recording the audio separately, double-speed sounds like a great idea since the videos get pretty long otherwise, and also it can smooth out low FPS when the game has to model a kitchen sink colliding with a toaster on the way to the enemy's face Big Grin

(2017-07-10 02:50 AM)Resolas Wrote:  Forward broadside is the best broadside
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2017-11-06, 10:51 AM
Post: #122
RE: Various strange questions and answers about game mechanics
(2017-11-05 12:25 AM)Kaonicping Wrote:  ☢✓☣ OMG THYR UNBOXING MUST SEE!!!!!!111 ☣✓☢

Were you using double-speed playback currently? If it's not a major hassle recording the audio separately, double-speed sounds like a great idea since the videos get pretty long otherwise, and also it can smooth out low FPS when the game has to model a kitchen sink colliding with a toaster on the way to the enemy's face Big Grin

YES.
That way I can play when I am sleepy, and need the talk-pill only when I'm doing the cutting.
The last vid FUEL03 seems real quick, I even say in some videos that the game isn't that fast. Smile

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

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2017-12-02, 04:25 PM (This post was last modified: 2017-12-03 06:05 PM by Normal69.)
Post: #123
RE: Various strange questions and answers about game mechanics
The Ancient flies!

Not perfect, but twiddled around with it a bit. Wink
Shouldn't suck you dry materialwise, and won't collide with land at least

Finished pics: http://steamcommunity.com/profiles/76561...pid=268650

[Image: D54C54F94FC943C12B9BECF0492D1E6762E44012]


Attached File(s)
.blueprint  TheAncientAirdocker.blueprint (Size: 518.15 KB / Downloads: 9)

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

[Image: 6yFiDvF.jpg]
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2017-12-04, 07:26 AM
Post: #124
RE: Various strange questions and answers about game mechanics
And the video for the unit:




From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

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2017-12-09, 05:11 PM
Post: #125
RE: Various strange questions and answers about game mechanics
Video here, updated blueprint attached:





Attached File(s)
.blueprint  TheAncientAirdocker.blueprint (Size: 611.3 KB / Downloads: 7)

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

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2017-12-14, 09:48 PM (This post was last modified: 2017-12-19 11:04 PM by Normal69.)
Post: #126
RE: Various strange questions and answers about game mechanics
Here is my long not awaited challenge!

Fix it's energy without injectors and steam engines! Tongue

Please? <3 :3

[Image: B211F5CD92343E90A4A3E33081438359C735264A]


[Image: 9269867058A4B598C63A5E9185CB769213E3BBA7]


Attached File(s)
.blueprint  NRG.blueprint (Size: 196.09 KB / Downloads: 7)

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

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2017-12-20, 05:21 PM (This post was last modified: 2017-12-20 05:22 PM by Maty83Cz.)
Post: #127
RE: Various strange questions and answers about game mechanics
Here is my question: Can you try to make this ship better? Kinad struggles against small craft spam.
[Image: ?interpolation=lanczos-none&amp;outp...olor=black]
[Image: ?interpolation=lanczos-none&amp;outp...olor=black]
Workshop link here: http://steamcommunity.com/sharedfiles/fi...1202660138


Attached File(s)
.blueprint  Aegis light cruiser.blueprint (Size: 346.11 KB / Downloads: 7)

Everything in From the Depths can be solved by a large amount of high-caliber HE shells.
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2017-12-20, 05:49 PM
Post: #128
RE: Various strange questions and answers about game mechanics
For small craft, I recommend adding some small missiles or small, high ROF, high shell speed guns, probably with sabot or frag.

For anything more, I recommend making a new thread in "Questions" sub-forum, or asking over on discord.

(2017-04-20 06:54 PM)Hikari Wrote:  I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast
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2017-12-20, 07:40 PM
Post: #129
RE: Various strange questions and answers about game mechanics
So.... I fulfilled my part of the bargain Normal....... Now onto yours...
Two things I want to add:
1)Make the outside yourself.... I don't know how you want it to look
2)The PACs are too inefficient... You can't get enough power even with me basically adding a half of the engine power you already had.


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.blueprint  NRG.blueprint (Size: 201.54 KB / Downloads: 8)

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2017-12-20, 07:42 PM (This post was last modified: 2017-12-20 07:50 PM by Normal69.)
Post: #130
RE: Various strange questions and answers about game mechanics
Mizarluke:

Thanks, but this thread got connected to my youtube FtD playlist, and I like to keep these info in one place. Forgive me. Smile
Please, take it as a positive reaction! (Y)

I have a lot of craft which RTG+ammo types, just look above the linked ones - I would like to keep this as a laser-sniper unit for a fleet.
That is why it is exclusively energy based. The problem is that it slowly loses energy - but I will try to transform it into an economically effective steam unit instead of fuel engines.

But don't fear, all my units are like you said.

And, as you can see it's working with Maty83cz, we met on DarkCowNova's channel. Smile

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73
MULTIPLAYER!

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