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[2.02] Stable - Blocky state glitch
2017-09-22, 04:14 PM (This post was last modified: 2017-09-22 04:27 PM by Normal69.)
Post: #21
RE: [2.01] Stable - Blocky state glitch
I think the game is at 2.02 stable now - but you can see in the attached logs surely.

It ruins my gaming enjoyment again.

After checking file integrity, refreshing the video driver, building smaller units, setting game details distance 1500, and lowering all other details, the problem still persist.
My units need an extreme amount of quantum sensing to load in fully, while the enemy is undamageable, in base Neter campaign.

I wouldn't be annoyed if it isn't be my favourite game. Sad

Video isn't shared not to damage the game's reputation.

My rig even not the worst one, 4 core amd, nvidia 750gx, 16 gigs of ram, huge amounts of hard-drive space.





Attached File(s)
.zip  output_log.zip (Size: 444.64 KB / Downloads: 3)

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73

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2017-09-26, 06:51 AM
Post: #22
RE: [2.02] Stable - Blocky state glitch
I've retrofitted all of my units to be without harpoons, and report back how it goes.

The problematic savegame is here:
https://www.dropbox.com/s/xa6xznbjm76muv...e.zip?dl=0
(I hope this is it)

From the Depths english playlist starts here, before that it's hungarian:
https://youtu.be/Ltdx0yVI9cA?list=PLImar...ZokVtdBa73

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