Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
My missiles are not cooperating with me...
2017-08-13, 08:47 AM
Post: #1
My missiles are not cooperating with me...
When doing some weapons testing, I found out that APN allows the missile to not only turn when out of fuel, but also glide. So I set to work on a 90-count volley of stealth missiles that can evade munition warners. Unfortunately, I hit a snag; the system is mounted VLS, and the missiles end up flying off into space. Will I need to mount this system on a turret/spinblock to get what I need? Or is there a method to get VLS APN to work? Here's my current iteration of this missile:

Fin/Fin/Var/Fuel/APN/TPG/EXP/LDR

The variable thruster is set to 0 ramp up and 10,000 thrust per second - acting as the ejectors for the missiles (read: a very dense cluster). My intention is to get the APN (set to 10) itself to fly the missile to the target. Neither Target Prediction Guidance or One Turn seems to work.
Find all posts by this user
Quote this message in a reply
2017-08-13, 09:00 AM (This post was last modified: 2017-08-13 09:02 AM by Skyer.)
Post: #2
RE: My missiles are not cooperating with me...
Laser designator thingys and one turn dont cooperate with apn

Target prediction is a must with apn use an IR head for stealth

Over 2700 hours in building games and i still can't build fancy.
But Effective!
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)