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[Request]Triple APS Turret Tetris
2017-09-03, 03:30 AM
Post: #11
RE: [Request]Triple APS Turret Tetris
I did a slightly different style for my triples, using base ejection:

[Image: KGreZjU.jpg]

This design is on my ejector cannon platform. Note it was designed for resilience and sustained RoF in adventure mode, so may need some significant adjustments.


Attached File(s)
.blueprint  ADN Tester Ejectors.blueprint (Size: 984.61 KB / Downloads: 5)
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2017-09-05, 01:15 AM
Post: #12
RE: [Request]Triple APS Turret Tetris
[Image: 2017-09-02_23_31_06.jpg]
one of many ways to do it

If thread is cancer, run awey quik and let dem otder pepple deep wit it.
-Lemming 2k16 (Inner grammar Nazi intensifies)
(2016-03-27 12:23 PM)BaronBaconeer Wrote:  8/10 Builds things. BIG things. Will possibly cause someone's computer to crash in the future.
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2017-09-05, 03:12 AM
Post: #13
RE: [Request]Triple APS Turret Tetris
(2017-09-05 01:15 AM)Hikari Wrote:  one of many ways to do it

Mind posting something showing how the loaders are split? that's what I'm usually curious about.

Poke my boat! pre-2.0 learning & catalogue thread - 6 ships made 2.0 aware. Regularily doing other things until the eye-strain post-processing can be disabled again; great game but not worth the literal headache.
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