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The Aubrey-Maturin Lodge (general discussions)
2017-09-02, 09:52 AM (This post was last modified: 2017-11-16 01:08 PM by mrvecz.)
Post: #21
RE: The Aubrey-Maturin Lodge (general discussions)
Like there arent any written rules for that, since FTD is pretty much a new type of game on its own, Blueprints are unique things and have no regulation on them. (Aside from one's established between people)

But well... its common sense to ask for permission first before taking the designs in.

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2017-09-02, 10:08 AM
Post: #22
RE: The Aubrey-Maturin Lodge (general discussions)
(2017-09-02 09:52 AM)mrvecz Wrote:  But well... its common sense to ask for permission first before taking the designs in.

Yeah, I just sent Majyst a pm to check if the onyx designers don't object.

I'm trying to draw a few little concept plan for outlandish ships, but it's really enervating to not actually be able to run the game. I'm looking to borrow a cheapskate windows laptop from family that can miss them, and I might check there.

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2017-09-09, 05:00 PM
Post: #23
RE: The Aubrey-Maturin Lodge (general discussions)
Please remove all aim point selections from OW units. I found the reason why they can wreck my units so fast compared to your made one's. If they core my ammo and AI with HE.

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2017-10-08, 02:17 PM
Post: #24
RE: The Aubrey-Maturin Lodge (general discussions)
Well, due to financial troubles (as a student Tongue) I might only be getting a new pc capable of running the game again after next month. Anything quicker would be a stroke of good luck indeed.

I've noticed the amount of posts here has slackened quite a bit in regards to found bugs or broken designs, but keep them coming by all means!
I want to be aware of as many issues as possible to fix when I can get back at it.

I know that mrvecz and many advanced players have taken note of some more fundamental issues with the campaign, and while I can do my best to address those, I am still but one person trying to fix all this stuff up with my intermediate skillset.

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2017-11-13, 09:40 AM
Post: #25
RE: The Aubrey-Maturin Lodge (general discussions)
I finally scrabbled my courage together and made a facebook account solely for the purpose of notifying Lathland that this campaign is sitting here if he needs material after his current neter playthrough.

He expressed moderate interest as such, so that could be promising.

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2017-11-13, 02:52 PM
Post: #26
RE: The Aubrey-Maturin Lodge (general discussions)
(2017-11-13 09:40 AM)Carolus Magnus Wrote:  I finally scrabbled my courage together and made a facebook account solely for the purpose of notifying Lathland that this campaign is sitting here if he needs material after his current neter playthrough.

He expressed moderate interest as such, so that could be promising.

If i were you, i would fix the fundamental issues with campaign first before i would even think about sending a word to letsplayers

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2018-01-03, 02:06 PM
Post: #27
RE: The Aubrey-Maturin Lodge (general discussions)
little word of warning!!

When starting a new campaign, you'll have to set the design difficulty slider to "godly" manually.
If you don't, you'll have to face off against ungodly swarms of inquisitorial ships Smile

I've been testing the campaign some more; battle sizes are indeed increased slightly, with a better mix of weak generic ships and stronger designs.

I might add a threesome of ships a little later, once I beat the next faction.

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2018-04-02, 04:39 PM
Post: #28
RE: The Aubrey-Maturin Lodge (general discussions)
Teaser time for current work Angel

   

   

   

Mainly visual updates, bringing ships up to par, enabling active roll stabilisation and bringing back PID's for quality of life, and setting up proper firing arcs on all guns.

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2018-04-03, 06:05 PM
Post: #29
RE: The Aubrey-Maturin Lodge (general discussions)
The forecastle looks a bit big on the first one.

(2017-04-20 06:54 PM)Hikari Wrote:  I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

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2018-04-04, 12:35 PM
Post: #30
RE: The Aubrey-Maturin Lodge (general discussions)
(2018-04-03 06:05 PM)MizarLuke Wrote:  The forecastle looks a bit big on the first one.

Happy that the only complaint for now should be so minor - yeah, I might change that upper floor to be just a little conning tower or something like that.

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