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The Aubrey-Maturin Lodge (general discussions)
2017-09-02, 09:52 AM (This post was last modified: 2017-09-02 09:52 AM by mrvecz.)
Post: #21
RE: The Aubrey-Maturin Lodge (general discussions)
Like there arent any written rules for that, since FTD is pretty much a new type of game on its own, Blueprints are unique things and have no regulation on them. (Aside from one's established between people)

But well... its common sense to ask for permission first before taking the designs in.

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2017-09-02, 10:08 AM
Post: #22
RE: The Aubrey-Maturin Lodge (general discussions)
(2017-09-02 09:52 AM)mrvecz Wrote:  But well... its common sense to ask for permission first before taking the designs in.

Yeah, I just sent Majyst a pm to check if the onyx designers don't object.

I'm trying to draw a few little concept plan for outlandish ships, but it's really enervating to not actually be able to run the game. I'm looking to borrow a cheapskate windows laptop from family that can miss them, and I might check there.

"I don't know what I'm doing; And it's the not knowing that makes it interesting" -Philip Glass

Yep. That's me, 950 hours into from the depths alright ...
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2017-09-09, 05:00 PM
Post: #23
RE: The Aubrey-Maturin Lodge (general discussions)
Please remove all aim point selections from OW units. I found the reason why they can wreck my units so fast compared to your made one's. If they core my ammo and AI with HE.

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2017-10-08, 02:17 PM
Post: #24
RE: The Aubrey-Maturin Lodge (general discussions)
Well, due to financial troubles (as a student Tongue) I might only be getting a new pc capable of running the game again after next month. Anything quicker would be a stroke of good luck indeed.

I've noticed the amount of posts here has slackened quite a bit in regards to found bugs or broken designs, but keep them coming by all means!
I want to be aware of as many issues as possible to fix when I can get back at it.

I know that mrvecz and many advanced players have taken note of some more fundamental issues with the campaign, and while I can do my best to address those, I am still but one person trying to fix all this stuff up with my intermediate skillset.

"I don't know what I'm doing; And it's the not knowing that makes it interesting" -Philip Glass

Yep. That's me, 950 hours into from the depths alright ...
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