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Development
2017-11-16, 12:20 PM
Post: #11
RE: Development
16/11/17

Next to playing some more through the campaign myself, added pealla, matador, and garcia to the MR. Added Dragonder to the habsburg.

Tweaked some HQ spawn rates (lowered), set the land fleets of Albion and Eyre to perminent deployment and removed the garrisons there, to try and make sure tank forces don't randomly try to cross the ocean Tongue

Have I mentioned I added a new supership to the habsburg? It's called the Gottendamerrung with a reason.

Next up: setting al designs to godly, and setting the standard design dc to godly to make xp gain for playing this campaing less measly.

Ave Dominus Nox!

Semper aetrem portamus,
Semper ad usum tuum.

Mite nostrum, miles chaosis,
opugnandum imperium stulti imperatoris!

In nomine Domine Noce, manebimus aetrem!
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2017-11-27, 09:16 AM
Post: #12
RE: Development
New Pc should (finally) arrive over the next two weeks.
I should hope that I can then run this campaign at more than 4 fps in 10K+ battles.
In any case, once I finally have access to a decent enough pc again, I'll push some new stuff and finally finish my own playthrough (which is currently rather un-doable)

Ave Dominus Nox!

Semper aetrem portamus,
Semper ad usum tuum.

Mite nostrum, miles chaosis,
opugnandum imperium stulti imperatoris!

In nomine Domine Noce, manebimus aetrem!
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2018-01-01, 10:17 AM
Post: #13
RE: Development
Hopefully ... Hopefully ...

the victory conditions should now be straightened out ...

between writing tons of biochemistry and colloidchemistry papers in november and december and the middle of the exam period now, I've seen little time for furthering my goals in Imperium.
Next to getting a little burned out on video games in general.

Still, I'm not writing this campaign off in any sense. Keep posted

Ave Dominus Nox!

Semper aetrem portamus,
Semper ad usum tuum.

Mite nostrum, miles chaosis,
opugnandum imperium stulti imperatoris!

In nomine Domine Noce, manebimus aetrem!
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2018-01-01, 01:45 PM
Post: #14
RE: Development
1-1-18 Happy New Year!

Imperium turns 1 Year!

V 1.02: balance changes
The campaign difficulty slider is now permanently set to "godly" (3).
All designs except weaker and generic designs are now set to godly.
All generic and weak designs are now set to expert.
All designs fleet point costs have been decreased to less than 22
All designs costs have been lowered by at least 1, and at most 4 standard

this means
- that XP gain while playing this campaign is raised significantly at no DC ramp
-the same number of generic and weak enemies should spawn, roughly, but they will take less fleet space
-more tough enemies should spawn comparatively
-battles are now bigger, yield more resources, and should compensate through numbers for inneficiencies in my designs.
-Battles are bigger, and more cinematic.
-Land battles should be bigger and a little more challenging than before

Ave Dominus Nox!

Semper aetrem portamus,
Semper ad usum tuum.

Mite nostrum, miles chaosis,
opugnandum imperium stulti imperatoris!

In nomine Domine Noce, manebimus aetrem!
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2018-01-10, 01:55 PM
Post: #15
RE: Development
Progress is currently on hold - my exams period has kicked off, so likely no more work on this for the next couple of weeks. I estimate I should be able to shift some more work in februari.
Top priority is to make sure all designs currently in the campaign work as intended. Once that is done, I might try to work out some overhauls I'm contemplating.

Ave Dominus Nox!

Semper aetrem portamus,
Semper ad usum tuum.

Mite nostrum, miles chaosis,
opugnandum imperium stulti imperatoris!

In nomine Domine Noce, manebimus aetrem!
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2018-01-10, 04:41 PM
Post: #16
RE: Development
10-01-18

fixed the internal file structure of the campaign designs list up somewhat for convenience of later changes. made sure all blueprints spawn correctly at this time. Fixed some spelling errors

-the fishing grounds resource zone now produces at rate 1 instead of 2 like other zones.

-deleted the generic designs from the habsburg list

-made generic designs less likely to spawn across the board, and made them take up less fleet points

Ave Dominus Nox!

Semper aetrem portamus,
Semper ad usum tuum.

Mite nostrum, miles chaosis,
opugnandum imperium stulti imperatoris!

In nomine Domine Noce, manebimus aetrem!
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2018-01-15, 03:31 PM
Post: #17
RE: Development
15-01-18

Got some extra time in after abolutely owning my elektroforesis and chromatography exams \o/

- Improved keel of the generic 1st rate
-fixed the failafes on the turrets of the flamenco and vasco da gama
-replaced too tall mast of the generic 6th rate - it won't keel over anymore
-gave the pealla a paintjob and made it slower
-removed the now useless crowhaven burns anouncement you'd get when starting a new campaing
-fixed the back cram turrets on the indiamen generic

Ave Dominus Nox!

Semper aetrem portamus,
Semper ad usum tuum.

Mite nostrum, miles chaosis,
opugnandum imperium stulti imperatoris!

In nomine Domine Noce, manebimus aetrem!
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2018-01-15, 07:58 PM
Post: #18
RE: Development
15-01-18

-added a 3rd wave of Mandueland baddies right next to their home fleet, headed in the direction of the player as soon as the campaign starts, same as the grand armada.
Nobody expects the spanish inquisition! (except in this case, you've been warned). Frankly the armada is a bit of a pushover at that point. A third wave with better ships seemed in order to keep things interesting.

Ave Dominus Nox!

Semper aetrem portamus,
Semper ad usum tuum.

Mite nostrum, miles chaosis,
opugnandum imperium stulti imperatoris!

In nomine Domine Noce, manebimus aetrem!
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2018-02-20, 06:16 PM
Post: #19
RE: Development
Little message: I would advise people make backups of their FtD folder outside of steam - you can thereby run the game without steam or forced updates, which might be convenient if any new updates ever break this campaign. You will still be able to use this campaign through that non-steam version, in case of any eventualities.

I have been unable to shift much work of late due to complications in life and work for school. I apologise, but priorities ...

Ave Dominus Nox!

Semper aetrem portamus,
Semper ad usum tuum.

Mite nostrum, miles chaosis,
opugnandum imperium stulti imperatoris!

In nomine Domine Noce, manebimus aetrem!
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2018-03-29, 04:22 PM
Post: #20
RE: Development
with the easter holidays on the doorstep, It is time to resume work slowly - development has been stalled for nearly 2 months now, but the fact that most feedback so far has been mostly positive gives me good vibes to keep up the work while I have the time.

first up: checking if nothing got broken in 2.15, finishing my personal playthrough, making more ships, figuring out some other stuff.
Secondly: Perfecting the world map, razoring of al unsatisfactory designs, touching a few of them up a little, etc.

Thirdly, and this is certainly a stretch goal as I won't likely be coming round to this soon, a complete redesign with fewer but sterner limitations and everything I've learned since.

Ave Dominus Nox!

Semper aetrem portamus,
Semper ad usum tuum.

Mite nostrum, miles chaosis,
opugnandum imperium stulti imperatoris!

In nomine Domine Noce, manebimus aetrem!
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