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ANOTHER (huge) SHIP. Armad Armed Forces.
2017-05-19, 09:09 PM (This post was last modified: 2018-06-03 12:53 PM by benzo711.)
Post: #1
ANOTHER (huge) SHIP. Armad Armed Forces.
These are the Armads:
[Image: Armads.jpeg]

And these are their themes: http://www.fromthedepthsgame.com/forum/s...?tid=28174

(spot the inspiration from the Daleks and win a prize!)

No, "Armad" does not mean "armoured". But anyway...

Currently the Armads have 6 complete tank designs and 2 complete ship designs, although they are still being updated. All of these are based on things in games I play (or something else (more things based on things in games I play (or something else) to come when I can be bothered to build them)).

And here they are:

Xantax railgun tank:

[Image: Xantax_railgun_tank.jpg]

Armament:
1 railgun
2 very small advanced cannons


Lore: Created in response to the Steel Empire's Scarab. Almost entirely based on the Solar Empire heavy tank on a game called "Battalion Wars 2" on the Nintendo Wii (U) that the Emperor plays.

Xircerec heavy tank:

[Image: Xircurec_heavy_tank.jpg]

Armament:
500mm cannon
6 double auto cannon sponsons

Lore: Created as a mobile bunker to capture and hold positions. Based on a tank in a meme that the Emperor found on the internet with text saying: "GUNS. You can never have enough guns". Above the text was a picture with 2 model tanks with lots of guns (as you'd expect) on them. One of those tanks was the tank that the Xircurec is based on.

Xolerol medium hover tank:

[Image: Xolerol_medium_hover_tank.jpg]

Armament: 1 double laser turret

Lore: Based on a little lego creation the Emperor has.

Xacteract artillery hover tank:

[Image: 2018-01-04_13_48_50.jpg]

Armament:
2 1400mm-ish cram cannons on turrets on a turret.


Lore: Based on a unit called the Corsair in a mod called "Legion" for an RTS game called "Planetary Annihilation: Titans" that the Emperor plays.


Behemoth heavy hover tank:
[Image: Behemoth_heavy_hover_tank.jpg]

Armament:
1 2000mm CRAM cannon turret
2 double barrelled small advanced cannon turrets

Lore: Based on a unit called the Odin in a mod called "Legion" for an RTS game called "Planetary Annihilation: Titans" that the Emperor plays.

Leviathan mobile fortress:

[Image: leviathan.jpg]

Armament:
1 double barrelled 2000mm CRAM cannon turret
2 AA minigun turrets
2 secondary CRAM cannon turrets
2 stationary railguns

Lore: Created in response to the various super tanks of the other factions.
Based on a boss in level 7 of a mobile game called "Sky Force 2014" that the Emperor ALSO plays. Mortal nemesis is the Onyx Watch Rhino. Can even beat a few big Neter ships if the Leviathan is on land.

Ximarka class battleship:

[Image: Ximarka_class_battleship_.jpg]

Armament:
4 1400-ish CRAM cannons in 2 double turrets
12 236mm Adv cannons
4 179mm Adv cannons
4 AA guns
2 explosive torpedo launchers 1 on each side

Lore: First ship the Armads created. Worked well during the conquest of a planet called "Earth". Needed escort from dedicated AA/point defense ships though.
Based off a ship from Earth called the "Mikasa" and more-or-less also based off of a
fictional depiction of "HMS Thunderchild" which in said depiction was basically Mikasa.

Xacamakar class super battleship:

[Image: Xacamakar_class_super-battleship.jpg]

Armament:
6 2000mm APHE CRAMs 3 in each turret
24 348mm advanced cannons shooting HE, 3 per turret, 4 turrets per side
12 double barrel 30mm AA frag guns 6 on each side
6 double barrel 60mm AA frag guns 3 on each side
24 179mm frag guns, 6 turrets per side, 2 guns per turret
56 explosive torpedoes in 4 launchers, 2 on each side.

Lore: Based off of a number of ships, too many to list

I DEMAND OPINIONS.


Attached File(s)
.blueprint  Xacamakar class super-battleship.blueprint (Size: 2.69 MB / Downloads: 11)
.blueprint  Xircurec heavy tank.blueprint (Size: 197.96 KB / Downloads: 6)
.blueprint  Xolerol medium hover tank.blueprint (Size: 116.17 KB / Downloads: 5)
.blueprint  Xacteract artillery hover tank.blueprint (Size: 144.02 KB / Downloads: 6)
.blueprint  Xantax railgun tank.blueprint (Size: 255.57 KB / Downloads: 6)
.blueprint  Behemoth heavy hover tank.blueprint (Size: 258.55 KB / Downloads: 9)
.blueprint  Leviathan.blueprint (Size: 596.45 KB / Downloads: 10)
.blueprint  Ximarka class battleship .blueprint (Size: 471.11 KB / Downloads: 7)

"If it's stupid but it works, it's not stupid."-TheMightyJingles.

My last name is Proctor
The Proctor is a ship in the game
Yay. I'm happy.

Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006
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2017-05-20, 08:52 AM
Post: #2
RE: Armad army
Update: Added a rangefinder to the Behemoth's main turret and also modified it so it takes off properly.

"If it's stupid but it works, it's not stupid."-TheMightyJingles.

My last name is Proctor
The Proctor is a ship in the game
Yay. I'm happy.

Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006
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2017-05-20, 12:35 PM
Post: #3
RE: Armad army
Update: Added a local weapon controller to the Behemoth's main turret. I'm such a derp sometimes.

"If it's stupid but it works, it's not stupid."-TheMightyJingles.

My last name is Proctor
The Proctor is a ship in the game
Yay. I'm happy.

Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006
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2017-05-20, 02:13 PM
Post: #4
RE: Armad army
They look pretty beefy, but you might wanna angle those shields on the behemoth so the chance of a ricochet is higher once it's in the air

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2017-05-20, 02:22 PM
Post: #5
RE: Armad army
(2017-05-20 02:13 PM)MultiFlashNinja Wrote:  They look pretty beefy, but you might wanna angle those shields on the behemoth so the chance of a ricochet is higher once it's in the air

Now that you're said that, I'll probably do it. It'll probably look a bit better too.

"If it's stupid but it works, it's not stupid."-TheMightyJingles.

My last name is Proctor
The Proctor is a ship in the game
Yay. I'm happy.

Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006
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2017-05-20, 02:31 PM
Post: #6
RE: Armad army
Update: Did what MultiFlashNinja said.

"If it's stupid but it works, it's not stupid."-TheMightyJingles.

My last name is Proctor
The Proctor is a ship in the game
Yay. I'm happy.

Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006
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2017-05-20, 04:50 PM
Post: #7
RE: Armad army
Update: Upgraded secondary cannons for the Leviathan.

"If it's stupid but it works, it's not stupid."-TheMightyJingles.

My last name is Proctor
The Proctor is a ship in the game
Yay. I'm happy.

Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006
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2017-05-20, 08:17 PM
Post: #8
RE: Armad army
Hmm, well, clearly I need to make some victorian steampunk stuff to fight these. But shouldn't they be armed with lasers?
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2017-05-20, 08:37 PM (This post was last modified: 2017-05-20 08:41 PM by benzo711.)
Post: #9
RE: Armad army
(2017-05-20 08:17 PM)Unhinged mechanic Wrote:  Hmm, well, clearly I need to make some victorian steampunk stuff to fight these. But shouldn't they be armed with lasers?

Well the Leviathan is based off of this tank:

[Image: 4ed3f1fb8f81e965a64e2f6c9ba396e3.jpg]

And the guns on the front shoot lasers (the blue line at the bottom) and I was thinking about having lasers but the railguns resembled those guns more (even parts of them rotate (go to 4:38 on this video https://www.youtube.com/watch?v=odPyP6EFVvs (While on the subject of this this tank if you go further into the video you see the miniguns (they aren't visible in the picture because they haven't appeared yet)))

"If it's stupid but it works, it's not stupid."-TheMightyJingles.

My last name is Proctor
The Proctor is a ship in the game
Yay. I'm happy.

Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006
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2017-05-21, 06:09 PM
Post: #10
RE: Armad army
Tiny update: added a block that I missed on the Behemoth's main turret.

"If it's stupid but it works, it's not stupid."-TheMightyJingles.

My last name is Proctor
The Proctor is a ship in the game
Yay. I'm happy.

Blueprint thread: http://www.fromthedepthsgame.com/forum/s...?tid=28006
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