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Looking for Playtesters
2017-05-12, 11:37 PM
Post: #11
RE: Looking for Playtesters
Guys. How's the progress? Did ya found errors before start to play? When I started to play in campaign or even vehicle designers all units I summon to test are end up with 404 mode.

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2017-05-22, 09:06 PM
Post: #12
RE: Looking for Playtesters
Looks awesome, I'll playtest it
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2017-05-31, 05:00 PM
Post: #13
RE: Looking for Playtesters
(2017-05-22 09:06 PM)Awesome Wrote:  Looks awesome, I'll playtest it
ditto

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2017-06-03, 02:57 PM
Post: #14
RE: Looking for Playtesters
It looks really good.

"Anata no soba de! " - Hearts of Iron phrase.
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2017-06-03, 04:16 PM
Post: #15
RE: Looking for Playtesters
(2017-06-03 02:57 PM)Gamng19 Wrote:  It looks really good.

Ya already test yet? Got any problems inside the CC?

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2017-06-03, 08:06 PM
Post: #16
RE: Looking for Playtesters
Is this guy even active anymore ?

Ur mum is a nice lady.
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2017-06-04, 12:35 AM
Post: #17
RE: Looking for Playtesters
I dunno. He when silenced since I gave him feedback regarding the problems inside the contents. And I ask anyone on this thread for feedbacks regarding my problems... and sometimes I feel like I'm talking to myselfDodgy. No one response my question at Here

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2017-06-06, 04:22 PM
Post: #18
RE: Looking for Playtesters
(2017-06-03 04:16 PM)Monklizard Wrote:  
(2017-06-03 02:57 PM)Gamng19 Wrote:  It looks really good.

Ya already test yet? Got any problems inside the CC?
I would like to test it but my laptop is terible

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2017-06-07, 10:08 AM
Post: #19
RE: Looking for Playtesters
Since the OP hasn't been on for a long time, I'm going to assume the OP is on extended leave or has abandoned the mod and game..
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2017-12-06, 03:39 AM
Post: #20
RE: Looking for Playtesters
Hi folks. The huge hiatus has been cause I actually quit my job and moved to new zealand. Anyway now that i'm here in a country where no one can say vowels right, I've made a new version of Intersea, now called Cold Seas to distinguish it from the WWII themed version of the planet I'm developing.

In the new version, all vehicles have doubled shell gauge (this looks less silly so I'm treating all land vehicles as 2:1 scale models) plus proper PID and LUA setups now that I know how to use these properly. This also makes battles feel a lot less like tin cans flying around shooting peas at each other.

The campaign is on the backburner for now, it's disabled in the new version. Instead there's new missions with countless new units and a well thought out story and event system. Load times are waaaaay better too.

Hope you enjoy the new version, I'm really keen on getting feedback on the missions.

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