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[All Factions] Godly Units Buff
2017-03-20, 08:56 PM
Post: #11
RE: [All Factions] Godly Units Buff
(2017-03-20 04:47 PM)majyst Wrote:  
(2017-03-20 03:31 PM)Vorpalim Wrote:  While I don't think I'll be touching it, could the Bullshark's turret be given a slightly lower fire rate? As in shifting it down by about 100? Just concerned about the saturation of APS shells despawning themselves too quickly.

guess it can be slowed down some to be more continuous fire instead of burst fire

I confirm that even alone against a Valiant it's enough to reach the shells maximum.
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2017-03-20, 09:02 PM (This post was last modified: 2017-03-20 09:03 PM by Gladyon.)
Post: #12
RE: [All Factions] Godly Units Buff
I'm planning to upgrade the Thyr.
The idea is to improve the main turrets:
- 3.3m shells -> 5.8m
- RoF 30rpm -> 20rpm
- Very light railgun for the main turrets (invisible from the outside, and just enough to reach 450m/s and 0.3 inaccuracy, the idea is to compensate for the insane barrel length necessary for a 6m shell)
- Shells with the same particulates and shaped charge penetration but with a lot more HE
- Shell ejectors on all autoloaders
- More armor on the sides and below the main turrets
- Main turret heads more armored

Is it OK or is it too much?
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2017-03-20, 09:54 PM
Post: #13
RE: [All Factions] Godly Units Buff
Gutting and rebuilding the Hypatos! (Its pretty glubbing old inside)

Also i made the Bullshark main turret, so i may rebuild that as well (So it doesn't have a shell despawning issue.)

Check out the FTD Discord; https://discord.gg/ATseFkc
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2017-03-21, 12:22 AM
Post: #14
RE: [All Factions] Godly Units Buff
Neekap says he wants a stab at redoing the Bullshark's turret, that OK with you Scarlet?
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2017-03-21, 02:22 AM
Post: #15
RE: [All Factions] Godly Units Buff
I have an ammo ejector Cezar that I could finish up and post
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2017-03-21, 04:42 AM
Post: #16
RE: [All Factions] Godly Units Buff
(2017-03-21 12:22 AM)Vorpalim Wrote:  Neekap says he wants a stab at redoing the Bullshark's turret, that OK with you Scarlet?

Im not going to stop you.

¯\_(ツ)_/¯

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2017-03-21, 04:55 AM
Post: #17
RE: [All Factions] Godly Units Buff
Not really a 'buff' but I managed to take off 137 blocks off the Bulwark from just re-tetris. Details/bp in the discord if anyone wants to make changes to it.

If thread is cancer, run awey quik and let dem otder pepple deep wit it.
-Lemming 2k16 (Inner grammar Nazi intensifies)
(2016-03-27 12:23 PM)BaronBaconeer Wrote:  8/10 Builds things. BIG things. Will possibly cause someone's computer to crash in the future.
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2017-03-21, 06:54 AM
Post: #18
RE: [All Factions] Godly Units Buff
I'll look at the Black Current; some of the offensive settings are suboptimal and I think a godly sub in this era needs at least token defense against sonar torpedoes.

(Majyst--since LAMS would struggle with its existing smoke, would you object to my adding low-ROF CIWS?)

Allr andask.
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2017-03-21, 07:21 AM
Post: #19
RE: [All Factions] Godly Units Buff
Sounds like it may be time for me to get off my ass and do something again. I'll start looking at the vehicles I built and see what could be done.
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2017-03-21, 08:53 AM
Post: #20
RE: [All Factions] Godly Units Buff
I'm going to work on the bullshark, adrastos, and Valkyrie.
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