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Complete update for DW land vehicules
2017-03-20, 05:16 PM (This post was last modified: 2017-04-09 05:39 PM by UnderTrack.)
Post: #1
Complete update for DW land vehicules
Done in accord with Mech_romancer and his regular oversight during the progression of it, here's a complete update/change of DW land vehicles that are actually in the campaign.

Content list : 17 vehicules

CV_USAA_GMC CCKW |
.blueprint  CV_USAA_GMC CCKW.blueprint (Size: 36.19 KB / Downloads: 10)
HT_BRTA_Churchill |
.blueprint  HT_BRTA_Churchill.blueprint (Size: 40.15 KB / Downloads: 7)
HT_GERA_Tiger II (H) |
.blueprint  HT_GERA_Tiger II (H).blueprint (Size: 42.39 KB / Downloads: 8)
HT_ITLA_Carro Armato P40 |
.blueprint  HT_ITLA_Carro Armato P40.blueprint (Size: 40.52 KB / Downloads: 7)
LT_USAA_M19 MGMC |
.blueprint  LT_USAA_M19 MGMC.blueprint (Size: 42.4 KB / Downloads: 8)
MT_BRTA_Crusader |
.blueprint  MT_BRTA_Crusader.blueprint (Size: 41.39 KB / Downloads: 7)
MT_GERA_Panzer III J |
.blueprint  MT_GERA_Panzer III J.blueprint (Size: 38.64 KB / Downloads: 8)
MT_JAPA_Type 3 Chi-Nu |
.blueprint  MT_JAPA_Type 3 Chi-Nu.blueprint (Size: 40.84 KB / Downloads: 8)
MT_RUSA_T-34-85 |
.blueprint  MT_RUSA_T-34-85.blueprint (Size: 39.26 KB / Downloads: 8)
MT_USAA_M3 Lee |
.blueprint  MT_USAA_M3 Lee.blueprint (Size: 43.92 KB / Downloads: 9)
RT_GERA_Panzerwerfer |
.blueprint  RT_GERA_Panzerwerfer.blueprint (Size: 38.04 KB / Downloads: 7)
RT_RUSA_BM-13 Katyusha |
.blueprint  RT_RUSA_BM-13 Katyusha.blueprint (Size: 42.04 KB / Downloads: 8)
SPAA_GERA_Wirbelwind |
.blueprint  SPAA_GERA_Wirbelwind.blueprint (Size: 41.87 KB / Downloads: 8)
SPAA_GERA_Zugkraftwagen 88 Flak |
.blueprint  SPAA_GERA_Zugkraftwagen 88 Flak.blueprint (Size: 40.08 KB / Downloads: 7)
SPAA_USAA_M13 MGMC |
.blueprint  SPAA_USAA_M13 MGMC.blueprint (Size: 38.48 KB / Downloads: 7)
SPG_GERA_Hummel |
.blueprint  SPG_GERA_Hummel.blueprint (Size: 44.02 KB / Downloads: 9)
TD_RUSA_ISU-152 |
.blueprint  TD_RUSA_ISU-152.blueprint (Size: 39.23 KB / Downloads: 8)

Full infos about the changes that were made :

1 | Rename of some files

MT_USAA_M3Lee -> MT_USAA_M3 Lee | 100% Fancy.
SA_USAA_M3HalfTrack_AA -> SPAA_USAA_M13 MGMC | Reclassification as SPAA (what it actualy is) and more specific name.
MT_RUSA_T34_85 -> MT_RUSA_T-34-85 | 50% fancy, 50% historical, russian T tank series use a "-", unlike the american T series.
RT_RUSF_BM13_Katyusha -> RT_RUSA_BM-13 Katyusha | Reclassed in army instead of flyer, 50% fancy.
SA_RUSA_ISU152 -> TD_RUSA_ISU-152 | Reclassification as TD, same as for T series, SU and ISU series uses a "-".
MT_JAPA_Type 3 ChiNu -> MT_JAPA_Type 3 Chi-Nu | 100% Fancy.
HT_GERA_Tiger II -> HT_GERA_Tiger II (H) | To avoid confusion with the early Tiger II (P).
MA_GERA_Hummel -> SPG_GERA_Hummel | Reclassification as SPG as it's the international classification for mobile artillery.
MT_GERA_PanzerIII -> MT_GERA_Panzer III J | To avoid confusion as the Panzer III class consist of 18 produced and used variants.
MT_GERA_Wirbelwind -> SPAA_GERA_Wirbelwind | Reclassification to what it actualy is, what was it's actual role and the classificatio that germans gave to it.
SPAA_GERA_Zugkraftwagen -> SPAA_GERA_Zugkraftwagen 88 Flak | Finding infos about this vehicule was a hell, the original name is the name of a halftrack, the actual name of the AA variant used ingame is "8.8 cm Flak 18 (Sfl.) auf Zugkraftwagen 18t (Sd.Kfz. 9)" so "Sfl.Sd.Kfz. 9". As the name being totaly different from the previous we simply specified it's a AA by adding the gun used on the variant.

2 | Colors

After analysis, the original colors were find to be too "plastic",which brought models to be rather unrealistic or simple toy vehicules, also the colors waved inside a same country, which prehaps can be also a bit confusing, so as this campain focuses realism, a national color system have been worked with this objective : being realist in comparation to actualy used all-terrain camos, and deleting the "plastic" effect of previous one for good. Here's a file with with all the color codes. also all the color panels of all the blueprint have been reseted to none, exept 0 that is the color for chassis, 1 that is the color for random stuff, 2 that is the color for glasses (those 3 are universal), 3 that is the detail/trim color of the nation, and 4,5,6 that are 3 variantes of the national color (gradient from darker to brigter with the middle (5) being the national camo color).


.txt  DW Tank color.txt (Size: 2.29 KB / Downloads: 8)

3 | Fonctional and Aesthetics changes

USA :

GMC CCKW
Cost : 2221 -> 1590
Length : 16 -> 15
Width : 5 -> 5
Height : 6 -> 5
HP : 207 -> 157
AI : Naval AI -> Land AI
Mass : 113 -> 133
Rsc storage : 12k -> 12k
Energy storage : 0 -> 0
Ammo capacity : 0 -> 0
Fuel : 2k -> 2k
Engine (Power) : 200 -> 10
Armament : None -> None
Shell type : None -> None
Have banned block : Yes -> No
Have Heartstone : No -> Yes
Minor changes in look, armoring, adding the obligatory hearstone, removing banned blocks such as repair bots.

M3 Lee
Cost : 4470 -> 4312
Length : 18 -> 18
Width : 7 -> 7
Height : 5 -> 5
HP : 284 -> 290
AI : Aerial AI + target prio -> Land AI + target prio
Mass : 348 -> 373
Rsc storage : 1k -> 1k
Energy storage : 0 -> 0
Ammo capacity : 600 -> 800
Fuel : 4k -> 2k
Engine (Power) : 400 -> 100
Armament : 1x150mm Howtizer, 1x74mm secondary, 1x18 MG-> 1x150mm Howtizer, 1x74mm secondary, 1x24 MG
Shell type : 74 & 150mm Fin stabilized APHE, 18mm APCR -> 150mm APHE, 74 & 24mm Sabot
Have banned block : Yes -> No
Have Heartstone : Yes -> Yes
Medium changes in look, space optimisation, changing ammo type for more realism, scaled the 12.7mm MG on 2:1 (24mm), removing banned blocks such as repair bots.

M19 MGMC
Cost : 3031 -> 2908
Length : 15 -> 14
Width : 7 -> 7
Height : 4 -> 4
HP : 246 -> 255
AI : Naval AI + target prio -> Land AI + target prio
Mass : 282 -> 226
Rsc storage : 0 -> 0
Energy storage : 0 -> 0
Ammo capacity : 600 -> 400
Fuel : 2k -> 2k
Engine (Power) : 20 -> 20
Armament : 1x80mm Twin AA Gun -> 1x80mm Twin AA Gun
Shell type : 80mm Alt fused Flak -> 80mm Flak/HE
Have banned block : Yes -> No
Have Heartstone : Yes -> Yes
Minor changes in look, space optimisation, changing ammo type for more combat efficiency as a LT and not SPAA, adding the obligatory hearstone, removing banned blocks such as repair bots.

M13 MGMC
Cost : 2354 -> 1923
Length : 13 -> 13
Width : 5 -> 5
Height : 4 -> 4
HP : 145 -> 132
AI : Naval AI + target prio -> Land AI + target prio
Mass : 140 -> 143
Rsc storage : 500 -> 1k
Energy storage : 0 -> 0
Ammo capacity : 200 -> 300
Fuel : 2k -> 2k
Engine (Power) : 100 -> 10
Armament : 4x18mm Gun -> 2x18mm Twin AA Gun
Shell type : 18mm AP -> 18mm Sabot
Have banned block : No -> No
Have Heartstone : No -> Yes
Minor changes in look, redesign of the armament, armoring, increased elevation arc and gun arc, changing ammo type for more range, adding the obligatory hearstone, removing useless PID and ions.

M19 MGMC
Cost : 3031 -> 2908
Length : 15 -> 14
Width : 7 -> 7
Height : 4 -> 4
HP : 246 -> 255
AI : Naval AI + target prio -> Land AI + target prio
Mass : 282 -> 226
Rsc storage : 0 -> 0
Energy storage : 0 -> 0
Ammo capacity : 600 -> 400
Fuel : 2k -> 2k
Engine (Power) : 20 -> 20
Armament : 1x80mm Twin AA Gun -> 1x80mm Twin AA Gun
Shell type : 80mm Alt fused Flak -> 80mm Flak/HE
Have banned block : Yes -> No
Have Heartstone : Yes -> Yes
Minor changes in look, changing ammo type for more combat efficiency as a LT and not SPAA, adding the obligatory hearstone, removing banned blocks such as repair bots.

UK :

Churchill
Cost : 3445 -> 2908
Length : 15 -> 17
Width : 9 -> 7
Height : 3 -> 3
HP : 231 -> 191
AI : Aerial AI -> Land AI
Mass : 200 -> 220
Rsc storage : 0 -> 2k
Energy storage : 0 -> 0
Ammo capacity : 300 -> 400
Fuel : 8k -> 4k
Engine (Power) : 10 -> 10
Armament : 1x120mm Gun, 1x18 MG-> 1x120mm Gun, 1x24mm MG
Shell type : 18 & 120mm Fin stabilized APHE -> 24 & 120mm APCR
Have banned block : No -> No
Have Heartstone : No -> Yes
Minor changes in look, hull rework, space optimisation, removed the top rear weakspot, changing ammo type for more realism, adding the obligatory hearstone.

Crusader
Cost : 3060 -> 2983
Length : 13 -> 14
Width : 7 -> 7
Height : 4 -> 4
HP : 260 -> 226
AI : Naval AI + target prio -> Land AI
Mass : 229 -> 231
Rsc storage : 0 -> 0
Energy storage : 0 -> 0
Ammo capacity : 400 -> 500
Fuel : 3k -> 3k
Engine (Power) : 100 -> 100
Armament : 1x120mm Gun, 1x18mm MG -> 1x80mm Gun, 1x24mm MG
Shell type : 120mm AP, 18mm Sabot -> 80mm APCR, 24mm Sabot
Have banned block : No -> No
Have Heartstone : No -> Yes
Almost no changes in look, space optimisation, changing gun caliber to the real one, changing ammo type to a more combat efficient, adding the obligatory hearstone.

Soviet Union :

T-34-85
Cost : 2359 -> 2440
Length : 14 -> 14
Width : 7 -> 7
Height : 3 -> 3
HP : 191 -> 192
AI : Naval AI -> Land AI
Mass : 275 -> 236
Rsc storage : 0 -> 0
Energy storage : 0 -> 0
Ammo capacity : 500 -> 500
Fuel : 2k -> 2k
Engine (Power) : 10 -> 10
Armament : 1x170mm Gun -> 1x170mm Gun
Shell type : 170mm APHE -> 170mm APCBC
Have banned block : No -> No
Have Heartstone : No -> Yes
Changes in look, space optimisation, changing ammo type to a more realist one, adding the obligatory hearstone.

ISU-152
Cost : 2518 -> 2636
Length : 26 -> 20
Width : 7 -> 7
Height : 4 -> 5
HP : 194 -> 202
AI : Naval AI + target prio -> Aerial AI
Mass : 247 -> 322
Rsc storage : 0 -> 0
Energy storage : 1k -> 0
Ammo capacity : 400 -> 600
Fuel : 1k -> 3k
Engine (Power) : 20 -> 20
Armament : 1x305mm Gun -> 1x305mm Hoztiwer
Shell type : 305mm APHE -> 305mm AP
Have banned block : No -> No
Have Heartstone : No -> Yes
Minor changes in look, complet new hull based on the T-34-85 but a bit longer, space optimisation, changing gun from BL-10 to MLS-20 and ammo type to a more realist one, adding the obligatory hearstone.

BM-13 Katyusha
Cost : 4436 -> 4089
Length : 17 -> 17
Width : 6 -> 6
Height : 5 -> 5
HP : 250 -> 280
AI : Naval AI -> Land AI
Mass : 113 -> 176
Rsc storage : 0 -> 2k
Energy storage : 0 -> 0
Ammo capacity : 900 -> 500
Fuel : 4k -> 4k
Engine (Power) : 200 -> 100
Armament : 16x1HE rockets -> 16x1HE rockets
Shell type : none -> none
Have banned block : No -> No
Have Heartstone : No -> Yes
Major changes in look, chassis rework and rework of the missille launcher platform, space optimisation, armoring, adding the obligatory hearstone.

Japan :

Type 3 Chi-Nu
Cost : 3335 -> 2956
Length : 14 -> 15
Width : 7 -> 7
Height : 4 -> 4
HP : 231 -> 220
AI : Aerial AI + target prio -> Land AI
Mass : 227 -> 248
Rsc storage : 2.5k -> 2k
Energy storage : 0 -> 0
Ammo capacity : 400 -> 400
Fuel : 6k -> 2k
Engine (Power) : 20 -> 110
Armament : 1x150mm Gun, 1x18mm MG -> 1x150mm Gun
Shell type : 150mm APHE, 18mm Sabot -> 150mm AP
Have banned block : Yes -> No
Have Heartstone : No -> Yes
Minor changes in look, reworked armor shape of the turret, space optimisation, changing ammo type to a more realist one, adding the obligatory hearstone, removing banned blocks such as repair bots.

Italy :

Carro Armato P40
Cost : 2492 -> 2909
Length : 14 -> 14
Width : 7 -> 7
Height : 4 -> 4
HP : 225 -> 213
AI : Naval AI + target prio -> Land AI
Mass : 203 -> 238
Rsc storage : 2k -> 2k
Energy storage : 0 -> 0
Ammo capacity : 300 -> 200
Fuel : 2k -> 4k
Engine (Power) : 200 -> 110
Armament : 1x150mm Gun -> 1x150mm Gun
Shell type : 150mm APHE -> 150mm APCBC
Have banned block : No -> No
Have Heartstone : No -> Yes
Minor changes in look, rework on the gun to cover the top, space optimisation, changing ammo type to a more realist one, adding the obligatory hearstone.

Germany :

Tiger II (H)
Cost : 3938 -> 3944
Length : 16 -> 16
Width : 9 -> 9
Height : 4 -> 4
HP : 293 -> 263
AI : Naval AI + target prio -> Land AI
Mass : 425 -> 423
Rsc storage : 0 -> 0
Energy storage : 0 -> 0
Ammo capacity : 900 -> 800
Fuel : 2k -> 4k
Engine (Power) : 20 -> 110
Armament : 1x176mm Gun, 1x18mm MG -> 1x176mm Gun
Shell type : 176mm HESH, 18 & 176mm APCR -> 176mm APHEBC
Have banned block : No -> No
Have Heartstone : No -> Yes
Minor changes in look, the mighty Tiger II is the Tiger II (H) which is the model I based on when reworking it, however the original was the early prototype : the Tiger II (P), so I lept it on the H version, space optimisation, changing ammo type for more combat efficiency, adding the obligatory hearstone.

Panzer III J
Cost : 1982 -> 2516
Length : 11 -> 13
Width : 7 -> 7
Height : 3 -> 3
HP : 160 -> 168
AI : Naval AI -> Land AI
Mass : 186 -> 193
Rsc storage : 0 -> 0
Energy storage : 0 -> 0
Ammo capacity : 200 -> 200
Fuel : 1k -> 3k
Engine (Power) : 100 -> 100
Armament : 1x100mm Gun -> 1x100mm Gun, 24mm MG
Shell type : 100mm HEAT, 18 & 176mm APCR -> 100mm APCBC
Have banned block : No -> No
Have Heartstone : Yes -> Yes
Minor changes in look, there's 12 version of Pz III, so I based it on the ausf. J, removing the decoratives MG (makes the tank weaker (oneshotable) for more cost), space optimisation, changing ammo type for more realism.

Wirbelwind
Cost : 3490 -> 3398
Length : 15 -> 15
Width : 7 -> 7
Height : 9 -> 4
HP : 261 -> 239
AI : Aerial AI + target prio -> Land AI + target prio
Mass : 275 -> 264
Rsc storage : 0 -> 0
Energy storage : 0 -> 0
Ammo capacity : 400 -> 800
Fuel : 3k -> 2k
Engine (Power) : 30 -> 110
Armament : 4x20mm Gun, 18mm MG -> 4x20mm Gun, 24mm MG
Shell type : 20mm AP, 18 & 20mm Sabot -> 24 & 20mm Sabot
Have banned block : No -> No
Have Heartstone : No -> Yes
Very minor changes in look, space optimisation, changing ammo type for more range, adding the obligatory hearstone.


Hummel
Cost : 3656 -> 4562
Length : 19 -> 18
Width : 7 -> 7
Height : 6 -> 5
HP : 293 -> 302
AI : Aerial AI -> Land AI + target prio
Mass : 336 -> 404
Rsc storage : 1k -> 1.5k
Energy storage : 0 -> 0
Ammo capacity : 600 -> 1500
Fuel : 1k -> 2k
Engine (Power) : 20 -> 100
Armament : 1x300mm Gun -> 1x300mm Gun
Shell type : 300mm Fin stabilized fuzed APHE -> 300mm Fin stabilized fuzed APHE
Have banned block : No -> No
Have Heartstone : No -> Yes
Heavy WIP, complete change in look, space optimisation, adding the obligatory hearstone. (Subject to change to a more tradictional arty)

Zugkraftwagen 88 Flak
Cost : 2473 -> 2834
Length : 18 -> 17
Width : 7 -> 7
Height : 5 -> 5
HP : 232 -> 210
AI : Naval AI + target prio -> Land AI + target prio
Mass : 55 -> 331
Rsc storage : 0 -> 0
Energy storage : 0 -> 0
Ammo capacity : 600 -> 800
Fuel : 2k -> 2k
Engine (Power) : 300 -> 100
Armament : 4x20mm Gun, 18mm MG -> 4x20mm Gun, 24mm MG
Shell type : 176mm Fuzed no cap Flak -> 176mm Fuzed APCC Flak
Have banned block : No -> No
Have Heartstone : No -> Yes
Heavy changes in look, new gun and gun sheild, new chassis, new front, space optimisation, changing ammo type for more realism and combat efficiency, adding the obligatory hearstone.

Panzerwerfer
Cost : 2643 -> 2638
Length : 13 -> 13
Width : 5 -> 5
Height : 4 -> 4
HP : 174 -> 165
AI : Naval AI + target prio -> Land AI + target prio
Mass : 132 -> 152
Rsc storage : 0 -> 0
Energy storage : 0 -> 0
Ammo capacity : 400 -> 800
Fuel : 4k -> 2k
Engine (Power) : 100 -> 10
Armament : 6x1HE rockets -> 6x1HE rockets
Shell type : none -> none
Have banned block : No -> No
Have Heartstone : No -> Yes
Minor changes in look, space optimisation, changing ammo type for more realism and combat efficiency, adding the obligatory hearstone.

The Hummel is a WIP, just for test, if it don't please you, I can make it a normal Aerial AI version.

All the model are equiped with defferencial steering and a setted up AI (exept some half-track-like models), if any error is find it those, mention me.

Screenshots are comming later, Thanks.

King of the Idrillian Kingdom ; my BP Thread ; my To-Do on Trello.

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2017-03-20, 05:26 PM
Post: #2
RE: Complete update for DW land vehicules
Cheers Underen, I'll give these a look over later.

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2017-03-23, 10:45 PM (This post was last modified: 2017-03-23 10:47 PM by UnderTrack.)
Post: #3
RE: Complete update for DW land vehicules
Some fixes must be done before going into Majyst's hands if he even take them, just a bit overhelmed for the month, fix will come a bit later :/ .

Here's a bit of my to-do for the next 2 month
[Image: 568a348cd0ce43ca859c1cdc66fc7cfd.png]

King of the Idrillian Kingdom ; my BP Thread ; my To-Do on Trello.

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2017-04-09, 03:22 PM
Post: #4
RE: Complete update for DW land vehicules
UPDATE

Here's the screens for better comparaison, also the fixed blueprints, to get everything at the same place.

As always, if any error is found, ping me, or PM where you want (discord or forum)

US

[Image: d7d1021bd12f4aa2a70d901fc701d1e7.png]

UK

[Image: a6cf9b0b076941608c91f6a5c6cf66c6.png]

Russia

[Image: b7e2efbef4fc42a4bd4cc57dd8e22a7a.png]

Japan

[Image: 0394490432dd42f6bf1f81d34b27986f.png]

Italy

[Image: ec8bf6ffee524ceaa4c78b4a09ce0362.png]

Germany

[Image: 2163b19611914c7e95357fcf7f5eee1b.png]


Attached File(s)
.blueprint  HT_BRTA_Churchill.blueprint (Size: 40.34 KB / Downloads: 2)
.blueprint  MT_USAA_M3 Lee.blueprint (Size: 43.96 KB / Downloads: 2)
.blueprint  MT_BRTA_Crusader.blueprint (Size: 41.4 KB / Downloads: 2)
.blueprint  MT_RUSA_T-34-85.blueprint (Size: 39.26 KB / Downloads: 2)

King of the Idrillian Kingdom ; my BP Thread ; my To-Do on Trello.

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