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Please make accurate barrel sizes.
2017-01-13, 03:15 PM
Post: #11
RE: Please make accurate barrel sizes.
You do realise the tank pictured is 4m across that's why barrel looks big... your tank is 12 m across thus barrel looks small

Make your tank the right size and it will all be good

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2017-01-13, 05:02 PM
Post: #12
RE: Please make accurate barrel sizes.
(2017-01-13 03:15 PM)amimai Wrote:  You do realise the tank pictured is 4m across that's why barrel looks big... your tank is 12 m across thus barrel looks small

Make your tank the right size and it will all be good
Pretty much.

If you make the tank the correct scale (4m width, 3m tall, 6m long) it'll look right, however, no one can make such a small tank, that's why we replica tank makers use 2:1 scale which makes it plausible to do stuff. Do note most of us use 2:1 calibers as well to scale, and they actually look right if using the correct lenght of barrel and all that.

But i agree we should have some tapering on barrels if long enough, with the option to turn them off or something. Also a recoil spring housing also could work though that's more for tanks and small guns.

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2017-01-13, 09:45 PM
Post: #13
RE: Please make accurate barrel sizes.
Just add thicker barrel options that increase armore for weight cost... Only 3 barrel options for AC is pretty lame and makes them look really awkward. Especially if you want your cannon to look more like a cannon over a pfc pipe or something.
-Thicker barrels
-barrel jacket
-Water cooled barrel
-Squeeze bore adaptor (littlejohn and the ilk)
-flash hider
ETC

This along with more mantlet/elevation options and aesthetic/small effect blocks could make APS look really nice.

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2017-01-13, 09:52 PM
Post: #14
RE: Please make accurate barrel sizes.
Why do you want squeez bores when you have sabots?
Squid bores were specifically phased out because of the invention of the sabot round... or do you particularly want a gun that can only shoot sabots?

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2017-01-13, 10:45 PM
Post: #15
RE: Please make accurate barrel sizes.
(2017-01-13 09:52 PM)amimai Wrote:  Why do you want squeez bores when you have sabots?
Squid bores were specifically phased out because of the invention of the sabot round... or do you particularly want a gun that can only shoot sabots?

Not really a squeeze bore, but instead the counter to the muzzle break currently. Offers minor speed and penetration increase at the cost of higher recoil. Basically a barrel ender to bolster penetration centric weapons or just increase projectile speed in general.

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2017-01-13, 10:58 PM
Post: #16
RE: Please make accurate barrel sizes.
(2017-01-13 06:13 AM)Stinger10034 Wrote:  Protesting the round velocities is like protesting the unreastic armour thickness- a nonsense, because the game is scaled differently then real life. Also, if you just don't have unrealistic standards the barrel lengths are actually easily comparable to real weapons. The only problem is the barrel wall thickness, as the thread states


Except for the fact that the really low velocity makes battle difficult at the game's ranges, which are fairly standard engagement ranges for actual tanks or surface ships using all but the largest calibers offered.

It's a lot easier to fight an enemy 2-3km away when your shells travel 1500m/s and only take 1-2 seconds to get to the target. It's a lot harder when your shells travel 500m/s and take 4-6 seconds to travel that same distance. I have perfect grounds to argue for realistic shell speeds in order to fight at realistic distances.

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2017-01-14, 12:50 AM
Post: #17
RE: Please make accurate barrel sizes.
Where are you getting your data from? The standard battleship canon fires rounds at ~750m/s and 2/3 or 3/4 gunpowder.

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2017-01-14, 01:45 AM
Post: #18
RE: Please make accurate barrel sizes.
(2017-01-14 12:50 AM)amimai Wrote:  Where are you getting your data from? The standard battleship canon fires rounds at ~750m/s and 2/3 or 3/4 gunpowder.

Your a little off, its 820m/s.

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2017-01-14, 02:12 AM
Post: #19
RE: Please make accurate barrel sizes.
(2017-01-14 01:45 AM)Champion Of Sparta Wrote:  
(2017-01-14 12:50 AM)amimai Wrote:  Where are you getting your data from? The standard battleship canon fires rounds at ~750m/s and 2/3 or 3/4 gunpowder.

Your a little off, its 820m/s.

Depends on nationality and gun caliber, also AP loads had bit more speed then HE

Still not 1500...

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2017-01-14, 02:12 AM (This post was last modified: 2017-01-14 02:24 AM by Lincrono.)
Post: #20
RE: Please make accurate barrel sizes.
[b]
(2017-01-14 01:45 AM)Champion Of Sparta Wrote:  
(2017-01-14 12:50 AM)amimai Wrote:  Where are you getting your data from? The standard battleship canon fires rounds at ~750m/s and 2/3 or 3/4 gunpowder.

Your a little off, its 820m/s.

modern medium caliber weapons roughly 100-200mm (tank weapons, as stated in my post) can easily attain muzzle velocities of 1500m/s I specifically excluded 'the largest calibers' which would cover your battleship weapons. regarding battleship weapons though (roughly 300mm+) our weapons are still on the slow side if you compare what is typical in the game (300-500m/s) to what was typical in reality. However, given that the posted vehicle was a tank I kept the argument to weapons of an appropriate caliber.

I also have to assume, that if we applied modern metallurgical expertise (stronger barrels) and modern propellant technology (better burn) with modern projectile technology (aerodynamics, and technology such as discarding sabots and fin stabilization) you could easily achieve velocities well in excess of those typical for WWII heavy cannons. Given that naval gun technology continuously improved until big-gun ships fell out of service I feel this is an apt assessment.

and that's not even touching the sad performance of railguns in this game which can barely produce a fraction of the speed a real one would for similar power input.

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