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[1.95876 Devtest] No ricochets on client
2016-08-13, 05:09 PM (This post was last modified: 2016-08-13 05:17 PM by Esterov.)
Post: #1
[1.95876 Devtest] No ricochets on client
My testing weapon was an Advanced Cannon with Gunpowder charge, HE middle modules and an AP Cap. Testing surface was Heavy Armor 4m Beams.

Host observed a ricochet on (most) of the shots, no explosion on ricochets as expected.

Client observed the shell disappearing on impact every time, no explosion on ricochets as expected.

In addition, as a client, I observed the following on a friend's server, although I forgot to take screenshots back then.

If a HE shell bounces and then hits something else, it looks like the shell disappears on impact (akin to an AP shell), followed by an explosion elsewhere (as the now invisible HE shell detonates)


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2016-08-14, 01:25 AM
Post: #2
RE: [1.95876 Devtest] No ricochets on client
Fixed and released the fix

Reviewed FtD on steam yet? It's the #1 thing you can do to help FtD (and future games by Brilliant Skies!), so please take the time!
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