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[1.969] Nuclear Reactor v 0.9.83
2017-07-23, 08:48 PM (This post was last modified: 2017-07-23 08:49 PM by The_Destroyer.)
Post: #101
RE: [1.969] Nuclear Reactor v 0.9.83
The mod broke again, and this time, in a very specific way that I can reproduce 3/3 times, both 2.0 devtest and public.
Here is a fairly large sub, powered by a large nuclear reactor. Shouldn't require any mods besides the nuclear reactor mod. (And maybe better propeller mod,

How to reproduce the crash

1: Spawn in sub- regular vehicle designer.

2: Accelerate to full speed, and hold J until the sub dives- maybe -8 m/s down is good.

3: Dive to -200m. Once there, hold U so the sub goes up. Keep it that way, you want to launch the sub out of the water.

[Image: 331D8B3227AF2503FE8299791AF85F8779F00801]

4: Once the sub is fully out of the water, the character will be launched out of the sub- the stats still seem to show an active sub doing its thing, but the visual model is frozen, and it appears to have become ethereal, meanwhile the character continues to fly out. You cannot build on the sub.

[Image: F6AF08674CCCBB99BF0CFF42B092161B4B88E2D1]

5: If you approach the sub using the camera, most of it disappears, besides some things.

[Image: 1B877DC116F3466EBCC7DEDA345BF5A9C6953880]

6: Once you've exited the editor back to the main menu, the game will crash. I have three logs. Two of them from devtest, one from stable.

https://www.dropbox.com/s/k1ybvs8q6y9ojs...s.zip?dl=0

This is quite specific, and I haven't tested it in campaign yet, but it's probably broken there too. (last time Gladyon fixed it vessels wouldn't build in campaign properly)
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2017-07-30, 12:27 PM
Post: #102
RE: [1.969] Nuclear Reactor v 0.9.83
Thanks for the very detailed report. I'll try and see what I can find out on my end.

Nuclear Reactor Mod v0.9.81
Future Tech Mod, tomorrows technology today! - Discontinued
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2017-08-01, 09:18 AM
Post: #103
RE: [1.969] Nuclear Reactor v 0.9.83
I think you accidentally installed a cloaking device prototype. Smile

I like this mod, it was one of the first mods I installed for FtD. I hope it will work soon again, I need moar power. Big Grin

______________
Gladyon for Dev! Big Grin
(2017-06-19 03:02 PM)Guaibee Wrote:  Every once in a while I see a surge of replies on multiple threads from the same person...
spooling up reply surge...
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2017-09-19, 08:58 AM
Post: #104
RE: [1.969] Nuclear Reactor v 0.9.83
I haven't played FTD in quite awhile, and was just wondering if it was fixed or not?
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2017-09-19, 11:46 AM
Post: #105
RE: [1.969] Nuclear Reactor v 0.9.83
Kind of forgot about it Tongue

Nuclear Reactor Mod v0.9.81
Future Tech Mod, tomorrows technology today! - Discontinued
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2017-09-22, 07:02 AM (This post was last modified: 2017-09-22 07:03 AM by khkpck.)
Post: #106
RE: [1.969] Nuclear Reactor v 0.9.83
Any chance that we get a fix for that bug?

Older builds with this mod working fine but new constructions have same problem as above

like's strange music Tongue
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2017-10-11, 04:27 AM
Post: #107
RE: [1.969] Nuclear Reactor v 0.9.83
I'm hopeful. It tends to reduce lag on larger ships a good bit, and I'm waiting on it before returning to FTD.
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2017-10-11, 01:03 PM (This post was last modified: 2017-10-11 01:04 PM by khkpck.)
Post: #108
RE: [1.969] Nuclear Reactor v 0.9.83
yeah my old builds with this mod are working fine

even modifying the old reactors is okay
(slapping new reactor on old builds works to)

but new builds didnt work

like's strange music Tongue
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