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Zrytix announcement thread (Land RTS)
2016-03-25, 10:29 AM (This post was last modified: 2018-02-21 01:38 PM by mrvecz.)
Post: #1
Zrytix announcement thread (Land RTS)
This is a thread where i discuss and announce things about Zrytix.

What am i currently working on:

They have very outdated units, and the pictures bellow will show you the dramatic building skill shift.
Secret faction arsenal overhaul

[Image: o2blcGP.jpg]
[Image: UzX1ZoN.jpg]

How long ? - Till its done every subpar unit will be replaced, replaced some units already and it is going well, atm i am making a new hero unit for them who will also appear as story character in other campaigns.

[Image: vP4vDHc.png]

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2016-03-26, 12:23 PM
Post: #2
RE: Zrytix announcement thread (Land RTS)
No post from anyone else ?

[Image: vP4vDHc.png]

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2016-03-26, 01:34 PM (This post was last modified: 2016-03-26 01:38 PM by mrvecz.)
Post: #3
RE: Zrytix announcement thread (Land RTS)
Yo, a important note, this campaign will lag feck ton less than Hexagon, Neter and WW2.

Largest vehicle ATM is 8675 Blocks ! And thats Titan (Boss)
Usually tanks are from 300 to 900 blocks

Aircraft are usually larger but they usually die quickly

[Image: vP4vDHc.png]

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2016-03-27, 10:55 AM
Post: #4
RE: Zrytix announcement thread (Land RTS)
I assume it will also lag fek tones less then Age of sail? even though the FPS on age of sail is actualy pretty high most of the time.

[Image: 6Vp76mI.png]

[Image: 76561198088023049.png]
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2016-03-27, 10:59 AM
Post: #5
RE: Zrytix announcement thread (Land RTS)
(2016-03-27 10:55 AM)ciaranhappy Wrote:  I assume it will also lag fek tones less then Age of sail? even though the FPS on age of sail is actualy pretty high most of the time.

Well surely, maybe be not that much since Age of Sail doesnt use some laggy parts (Iek missiles) ?

[Image: vP4vDHc.png]

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2016-03-27, 11:00 AM
Post: #6
RE: Zrytix announcement thread (Land RTS)
(2016-03-27 10:59 AM)mrvecz Wrote:  
(2016-03-27 10:55 AM)ciaranhappy Wrote:  I assume it will also lag fek tones less then Age of sail? even though the FPS on age of sail is actualy pretty high most of the time.

Well surely, maybe be not that much since Age of Sail doesnt use some laggy parts (Iek missiles) ?

Age of sail has missiles, as they did exist in the mid and late age of sail ,look up Congreve Rockets, those are the rockets they had.

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2016-03-27, 11:02 AM
Post: #7
RE: Zrytix announcement thread (Land RTS)
Well but you dont use them en-mass right ?

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2016-03-27, 11:03 AM
Post: #8
RE: Zrytix announcement thread (Land RTS)
We use them on certain ships, classed as rocket ships, so we use them rarely.

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2016-03-27, 09:13 PM (This post was last modified: 2016-08-18 11:50 AM by mrvecz.)
Post: #9
RE: Zrytix announcement thread (Land RTS)
[Image: H6pwaZE.jpg]

Zrytix will also contain Sentinel (A Tournament entry for extravatanks which received 0 votes, i will mention that in lore heh)

[Image: voXHnuu.jpg]

[Image: OsRaA8X.jpg]
[Image: SBGcfim.jpg]
[Image: 8lnAYG5.jpg]


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2016-03-27, 10:53 PM
Post: #10
RE: Zrytix announcement thread (Land RTS)
Depending how many people are interested, the bigger will be the pool for vehicles

I want to have atleast 2-4 Units of each kind, each should be stronger than others or just stronger vs something else (Since unit will unlock over time)

2-4 units x
Trash
Artillery
Heavy
Tank Destroyers
*Mechs
*Generic aircraft
Defensive turrets
Logistic buildings
Support vehicles (Tankers, construction dozers etc....)

If we take Tank destroyer variability as example
One Tank destroyer will have quick reload time, this makes him stronger against Trash (Cannon fodder vehicles)
Other Tank Destroyer will have slow reload railgun which will enable him to one shoot heavy units, but its weak against Trash
Third destroyer will have AA turret
Fourth destroyer will be faster than others and armed with active defences (So he will last longer in certain situations)

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