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[SD] Rapid Assualt Ship (Anarchist)
2017-04-23, 06:29 PM (This post was last modified: 2017-04-24 04:06 AM by Hikari.)
Post: #61
RE: [SD] ~60FP Rapid Assualt Ship
All changes back to original post

New combat improvement
Finally stepped a bit out of my alloy stubbornness and switch to internal composite armor.
Added some torpedos. Its still primarily Air to Air Specialist.
Laser Shielding Added, it can win against most except Doom Laser Ships. Ships like the Abyss is a good hard counter. It can win vs Thyr,Seraph.. etc etc. On the fence vs Hypathos, not consistant. It can take on all the current GT Godlies at once since its designed to do just that.
experiment with the teal paint.
It can fly at 100% HA which is always an option Big Grin

Its been brought up but it rams a lot, so if I gave it rammers on the wings it might be extremely good at it
also these missiles haven't been tweaked since I first made them. Currently working on optimizing them.

If thread is cancer, run awey quik and let dem otder pepple deep wit it.
-Lemming 2k16 (Inner grammar Nazi intensifies)
(2016-03-27 12:23 PM)BaronBaconeer Wrote:  8/10 Builds things. BIG things. Will possibly cause someone's computer to crash in the future.
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2017-04-29, 03:52 PM (This post was last modified: 2017-04-29 03:53 PM by Hikari.)
Post: #62
RE: [SD] Rapid Assualt Ship
Face lift, hopefully bringing it more in line with Rapid Assualt than heavy. A lot of blue added to it now. The surface is very busy, maybe too busy? Your call there Majyst, its easy to fix.
Tweaked missiles (as always)

Oddly enough, I went back and removed HA, to lighten up the craft again. Its cheaper now.
Smoke removed since it doesn't work as well at its speed.
Rams removed since... the wing looked less pointy and they got torn off anyways
Smoke shells removed, they're not that great sadly Sad Smoking enemy lams would've been great if the larger calibur had larger smoke clouds.

At this point, its firepower is fairly low. Its not really buffable in that department either without removing chucks of armor and placing more missiles.
The durability can always be buffed. Currently almost no HA in the arms, but the black can be replaced with HA to further increase its durability>
I designed the engine compartment to take steam pistons later, whenever a static version is allowed it can be converted.
Also I can make it go 200m/s at the cost of cutting its combat time into a third. But with its low DPS, having such a long operation time I think is necessary.. and goes with its fanlore Big Grin

As always, pics and BP updated in original post.

If thread is cancer, run awey quik and let dem otder pepple deep wit it.
-Lemming 2k16 (Inner grammar Nazi intensifies)
(2016-03-27 12:23 PM)BaronBaconeer Wrote:  8/10 Builds things. BIG things. Will possibly cause someone's computer to crash in the future.
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2017-08-11, 10:27 PM (This post was last modified: 2017-08-11 10:29 PM by Hikari.)
Post: #63
RE: [SD] Rapid Assualt Ship (Anarchist)
New cone chnages on all missiles
Now has sonar buoys and some torpedo so its not completely useless against subs.
Added Wireless Snoopers (got deleted?)
Added some wings and a bit more thrust for the future atmospheric changes.
Altitude adjusted
New 'special' rounds.
All alloy moved to metal.
Beamed barrels
Adjusted LAMs
Replaced PAC with small laser (for smaller stuff really)
Added some simple lasers to fight off drones. (testing)

Updated OP blueprint.

If thread is cancer, run awey quik and let dem otder pepple deep wit it.
-Lemming 2k16 (Inner grammar Nazi intensifies)
(2016-03-27 12:23 PM)BaronBaconeer Wrote:  8/10 Builds things. BIG things. Will possibly cause someone's computer to crash in the future.
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