Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[WF]Earth Raker Replacement
2016-03-11, 10:01 PM
Post: #21
RE: [WF]Earth Raker Replacement
Is this in-game, or no?

(2016-03-30 10:32 PM)Nick Smart Wrote:  Metaladon is probably correct

I used to make submissions, like you, but then I fell in love with CRAM.....
Find all posts by this user
Quote this message in a reply
2016-03-12, 01:09 AM
Post: #22
RE: [WF]Earth Raker Replacement
(2016-03-11 10:01 PM)Sir Metaladon Wrote:  Is this in-game, or no?

Yes, yes it is Meta

My life is summarized by the '& Knuckles' meme.

They call me Mr. Nyantastic
Find all posts by this user
Quote this message in a reply
2018-03-01, 07:08 PM (This post was last modified: 2018-03-01 07:09 PM by Targa.)
Post: #23
RE: [WF]Earth Raker Replacement
Awesome ship! Unfortunately the spin blocks that control the "meat grinders" are not working. I took a quick look at it but couldn't see what the issue is. If you hover over the spin block it actually says it's rotating at 30, but it's not moving. Currently the ship tries to ram the player, but damage is minimal since they're non-functioning. Anyway... just thought I'd drop in and give you a heads-up on it.
Find all posts by this user
Quote this message in a reply
2018-03-01, 07:25 PM
Post: #24
RE: [WF]Earth Raker Replacement
Was there an enemy ship spawned in as well? IIRC, it may only activate when enemies within range.

(2017-04-20 06:54 PM)Hikari Wrote:  I made something that has an impact of a type 1a supernova. The projectile already breaks laws of physics by going way past the speed of light.

2000mm HE Dakka Enthusiast
Find all posts by this user
Quote this message in a reply
2018-03-02, 11:20 PM
Post: #25
RE: [WF]Earth Raker Replacement
They should be spinning regardless of enemy presence. I'll check it.
Find all posts by this user
Quote this message in a reply
2018-03-03, 02:25 AM
Post: #26
RE: [WF]Earth Raker Replacement
Issue identified and dealt with. A single ram on each side of the main body was getting the tips of the rams on the flails caught, stopping them. Not sure how or when this happened since it had worked fine the last time I looked at it.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)