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[Blackwater Foundry] New - Scorpion Heavy Interceptor
2016-11-25, 01:40 PM
Post: #21
RE: [Blackwater Foundry] Catalogue - New: Malevolence Mk II Update!
If you need to turn a fortress or battleship to dust, the Desolation-Class Gunship is what you bring. Prioritising extreme firepower above all else, the Desolation is a incredible destructive force on the battlefield.

The brainchild of a Blackwater Engineer whose motto is 'If their shields and armour are stopping you, you simply aren't shooting enough bullets', the Desolation's primary armament is unusual for a craft touted as an anti-fortress weapon; a pair of 6 barreled 142mm Kinetic-Sabot gatling cannons. What makes this otherwise unremarkable weapon something than can make fortresses and battleships alike tremble, is it's incredible rate of fire. It simply fires so many shells in such a short amount of time, even the strongest of shields are simply no match, and the cannon will cut swathes through the thickest of armour without a care in the world. If shielded targets are proving a bother however, the cannon can swap to an inertial frag shell, which bring utter devastation to any target they strike, at the cost of losing some shell speed (And thus the ability to hit faster targets).

Augmenting this ridiculous main cannon are two pairs of twin 200mm HEAT cannons, a 6x83mm inertial frag cannon, and two large batteries of radar guided missiles.

For local anti-air defence, the Desolation-class features two missile turrets, each carrying four HVAA missiles.

Defensively, the Desolation features forward facing shields, flares, and a powerful LAMS system for defence against CRAM shells and missiles.

But this behemoth of the skies is not just for hunting large, slow prey. With a top speed of 30ms it can keep pace with most airships and thruster craft, or at least, keep them in range long enough for the fearsome armament of the Desolation to go to work.

Additionally, the Desolation is not as expensive as it's size may indicate, coming it at around 170k materials.

The ship uses Draba's awesome gunship AI for it's flight functions.

[Image: o7ZKkZb.jpg]
[Image: w4EMP79.jpg]
[Image: H7jcNLj.jpg]

Pretty happy with how this turned out overall. The DAKKA is real, but it is a bit more fragile than I wanted. The three fore turrets all take each other out when one goes as well which is annoying, and sometimes they also manage to destroy the main central turret as well via some unknown chain reaction.

I'll probably revisit this soon so give it stronger engines and more shielding/armour on the front so it doesn't lose 40% of its hp to a chain reaction

Thoughts and feeback is appreciated!


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.blueprint  Desolation_Gunship.blueprint (Size: 616.35 KB / Downloads: 17)
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2016-11-26, 01:33 PM (This post was last modified: 2016-11-26 04:12 PM by Shiroi_Okami.)
Post: #22
RE: [Blackwater Foundry] Catalogue - New: Desolation-class Leviathan Gunship
Introducing two new additions to our air force: The Scalpel-class gunship and the Griften-class light bomber.

The Scalpel is Blackwater's second foray into VTOL aircraft, and intended to provide a lighter, more agile gun platform than the Desolation-class leviathan gunship. It comes equipped with a rapid fire twin 200mm cannon supported by eight medium range high velocity missiles in two side mounted racks. Defensively it sports forward mounted shields and flare launchers, as well as reasonably thick frontal armour. The Scalpel is is a cheap, powerful option for all purpose assaults, and is well placed escorting larger airships.

[Image: ffr8PiZ.jpg]

Three Scalpel-class escorting a desolation-class
[Image: yLXNFfn.jpg]

Second up is the smallest anti-surface aircraft in the Blackwater line, the Griften light bomber. Coming it at a cheap 15k materials, this plane can easily be produced en masse and used to wreak havoc on enemy surface targets. Boasting a very high top speed for its size of 100ms, the Griften is nimble and presents a small target. It is armed with 20 fragmentation gravity bombs as well as two multi-purpose missiles for token defence against air units and an added punch against ground units. Defensively the Griften carries flares.

[Image: 9xtKMrw.jpg]


I'm really happy with how both of these turned out, they're cheap, solid aircraft that I'll definitely get a lot of use out of.

As usual, feedback is appreciated!

(Although seeing as nobody seems to even read this thread I'm not sure I'll ever get some :<)


Attached File(s)
.blueprint  Scalpel_Gunship.blueprint (Size: 145.47 KB / Downloads: 20)
.blueprint  Griften-class Light Bomber.blueprint (Size: 73.13 KB / Downloads: 20)
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2016-11-27, 12:37 PM
Post: #23
RE: [Blackwater Foundry] Catalogue - New: Light Gunship + Light Bomber
I love your build and colouring style, it reminds me of Nod (C&C Tiberium universe), but my experience in testing your craft (I've downloaded the Schism and Scalpel) is not so good. The Scalpel does nothing except sit there, with no ability to control her whatsoever, even though you've mounted a complex controller. I'm not sure whether you've used a LUA script or something else, but that's a problem right there. On the plus side, I love the weapon pods for the missiles, and you've detailed the craft well. Smile
The Schism is another story, also uncontrollable (Only a mention of tank controls?), and like you said; it flips when stationary (which is rather annoying for bombardment). The reason for this to happen is twofold: Your ships has a hull that is far too narrow and far to deep to be stable on it's own, and to make it worse; the CoM lies far above the center of Bouyancy, whilst ideally it should be the other way round. Also, it's so big my framerate drops to just 24 fps and it all goes sooooo slooooow, but that's not your fault Tongue
So, general tips: Either include what custom controls you use or the AI you're using (so that I can actually manually control your ships), and for the Schism I'd suggest lowering the CoM to where it's below the center of bouyancy, and widen the hull Smile
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2016-11-27, 01:36 PM
Post: #24
RE: [Blackwater Foundry] Catalogue - New: Light Gunship + Light Bomber
(2016-11-27 12:37 PM)Eagle Wrote:  I love your build and colouring style, it reminds me of Nod (C&C Tiberium universe), but my experience in testing your craft (I've downloaded the Schism and Scalpel) is not so good. The Scalpel does nothing except sit there, with no ability to control her whatsoever, even though you've mounted a complex controller. I'm not sure whether you've used a LUA script or something else, but that's a problem right there. On the plus side, I love the weapon pods for the missiles, and you've detailed the craft well. Smile
The Schism is another story, also uncontrollable (Only a mention of tank controls?), and like you said; it flips when stationary (which is rather annoying for bombardment). The reason for this to happen is twofold: Your ships has a hull that is far too narrow and far to deep to be stable on it's own, and to make it worse; the CoM lies far above the center of Bouyancy, whilst ideally it should be the other way round. Also, it's so big my framerate drops to just 24 fps and it all goes sooooo slooooow, but that's not your fault Tongue
So, general tips: Either include what custom controls you use or the AI you're using (so that I can actually manually control your ships), and for the Schism I'd suggest lowering the CoM to where it's below the center of bouyancy, and widen the hull Smile

Thanks for the feedback! I'm glad you like the style. The Schism is an old design and definitely needs work. It's just so huge I've been avoiding it haha. I will get around to fixing it up eventually. Have a look at the Dissonance or Scourge for my newer vessels.

WRT to manual control I actually don't know a thing about it. All my craft are designed to be AI controlled, the complex controllers etc are just there for aesthetics, so I'm not surprised manual control doesn't work. The scalpel does rely on LUA for it's AI. I could try setting it up to be manual controlled as well but I'm not too sure how to go about it. IMO as it stands letting the AI fly and manual firing should be possible, but not so much manual flight.

Cheers for the comment!
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2016-11-27, 01:51 PM (This post was last modified: 2016-11-27 01:52 PM by Shiroi_Okami.)
Post: #25
RE: [Blackwater Foundry] Catalogue - New: Light Gunship + Light Bomber
There is currently a gunship craze among Blackwater's engineers, so it comes as no surprise that the Foundry has already pumped out a new design:

Introducing the Gnat-class light gunship. Despite it's diminutive size the Gnat is armed to the teeth, and adept at destroying smaller enemy air and surface vehicles. That's not to say it can't threaten larger vehicles though, as it's 36mm frag-gatling, four side mounted EMP missiles, and five ventrally mounted rockets can deal significant damage to even destroyers and cruisers. It is not uncommon for a single Gnat to sink vessels many times more expensive and an order of magnitude larger.

The Gnat is also extremely cheap, at a mere 11k materials, which enables it to be fielded en masse. Defensively the Gnat features full metal construction, light forward shielding, and flares.

[Image: JWH3qLl.jpg]

Pretty happy with this thing. It blows up pretty readily with the first serious shell that hits it, but it's very small and quite evasive which means it can lay down a lot of hurt to bigger targets before it dies, and can quite handily destroy most easy-regular neter designs that don't have lasers.

Try it out!


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.blueprint  Gnat_class_Light_Gnship.blueprint (Size: 96.85 KB / Downloads: 18)
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2016-11-27, 02:04 PM
Post: #26
RE: [Blackwater Foundry] Catalogue - New: Gnat-class micro-gunship
(2016-11-27 01:36 PM)Shiroi_Okami Wrote:  
(2016-11-27 12:37 PM)Eagle Wrote:  -snip-

Thanks for the feedback! I'm glad you like the style. The Schism is an old design and definitely needs work. It's just so huge I've been avoiding it haha. I will get around to fixing it up eventually. Have a look at the Dissonance or Scourge for my newer vessels.

WRT to manual control I actually don't know a thing about it. All my craft are designed to be AI controlled, the complex controllers etc are just there for aesthetics, so I'm not surprised manual control doesn't work. The scalpel does rely on LUA for it's AI. I could try setting it up to be manual controlled as well but I'm not too sure how to go about it. IMO as it stands letting the AI fly and manual firing should be possible, but not so much manual flight.

Cheers for the comment!

Well... Thing is, the Scalpel was in Combat Mode, so I figured it would just do something, but instead it did nothing. Tongue As for the complex controller, you could download my H3 Butcher , which has been designed to be flown manually as well as automatically. That should give you some insight in how such a craft (they look pretty similar) can be configured!
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2016-11-27, 03:27 PM
Post: #27
RE: [Blackwater Foundry] Catalogue - New: Gnat-class micro-gunship
(2016-11-27 02:04 PM)Eagle Wrote:  
(2016-11-27 01:36 PM)Shiroi_Okami Wrote:  
(2016-11-27 12:37 PM)Eagle Wrote:  -snip-

Thanks for the feedback! I'm glad you like the style. The Schism is an old design and definitely needs work. It's just so huge I've been avoiding it haha. I will get around to fixing it up eventually. Have a look at the Dissonance or Scourge for my newer vessels.

WRT to manual control I actually don't know a thing about it. All my craft are designed to be AI controlled, the complex controllers etc are just there for aesthetics, so I'm not surprised manual control doesn't work. The scalpel does rely on LUA for it's AI. I could try setting it up to be manual controlled as well but I'm not too sure how to go about it. IMO as it stands letting the AI fly and manual firing should be possible, but not so much manual flight.

Cheers for the comment!

Well... Thing is, the Scalpel was in Combat Mode, so I figured it would just do something, but instead it did nothing. Tongue As for the complex controller, you could download my H3 Butcher , which has been designed to be flown manually as well as automatically. That should give you some insight in how such a craft (they look pretty similar) can be configured!

I hadn't seen the butcher before, I'll take a look.

And yeah because the scalpel is LUA controlled, what the aerial AI says (Combat mode) is not necessarily what its doing. The Scalpel itself is set to hover idle until its given an order or an enemy appears, at which point it actually enters combat mode. Try loading it in and then spawning an enemy and you'll see what I mean
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2016-11-28, 12:53 PM
Post: #28
RE: [Blackwater Foundry] Catalogue - New: Gnat-class micro-gunship
Ah, that explains a lot. I'll have a look when I get to play FtD again!
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2016-11-29, 12:47 PM (This post was last modified: 2016-11-29 02:13 PM by Shiroi_Okami.)
Post: #29
RE: [Blackwater Foundry] Catalogue - New: Gnat-class micro-gunship
Continuing the gunship lineup, Blackwater is proud to present the Piercer Missile Support Platform. The sister ship to the Scalpel gunship, it is very similar in size and cost. Where the Scalpel likes to get up close and personal with its gun however, the Piercer's role is to sit back behind the Scalpels and pelt enemy air and surface targets with a withering barrage of missiles.

To achieve this goal the Piercer comes equipped with 16 frag/emp cruise missiles, 12 medium range multipurpose cruise missiles, in addition to its signature weapon: A battery of 6 high speed penetrator missiles. These missiles are incredibly fast thumpers with a frag payload, which are so fast they can bypass most LAMS systems easily, delivering a punishing strike to delicate internals with the low angle frags.

But the Piercer's ideal role as a bombardier does by no means it can't take fights on its own. The craft sports heavy frontal armour and frontal shielding, as well as a top speed of 55ms, and is more than capable of taking the fight to the enemy unsupported.

Blackwater's enemies will soon fear the skies as our new line of gunships bring punishing destruction to battlefields across Neter and Magna Ludum.

[Image: RQe0Gso.jpg]
[Image: JUOu4y1.jpg]
[Image: zIudDoE.jpg]

Really happy with how this turned out. It's extremely potent and very resilient, and synergises excellently with the Scalpel. Try it out and let me know what you think!


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.blueprint  Piercer_class_missile_gunship.blueprint (Size: 178.42 KB / Downloads: 15)
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2016-11-30, 10:13 AM
Post: #30
RE: [Blackwater Foundry] Catalogue - New: Piercer MSP (Missile Gunship)
Introducing the smallest surface vessel of the Blackwater line (so far): The Venom-class patrol boat.

Designed to be a fast, cheap method of dealing with weaker surface vessels, the Venom-class excels in wolf-pack hunting of larger vessels as well as patrolling area requiring only a light guard. Equipped with a pair of all purpose twin double 100mm cannons and two ship buster torpedoes, the Venom is more than a match for most light craft, and in groups have been seen bringing down much larger foes.

Extremely cheap and mass-produceable, the Venom is perfect for organisations that need a cost-effective vehicle for light patrol and defense duties.

Like every small ship, the Venom has a notable weakness to large calibre crams, where one big hit will usually destroy something important, but otherwise is quite resilient. The ship is able to take a significant beating from comparable vessels and stay fighting.

Venom-class patrol boats will be on sale to selected buyers in the coming weeks.

[Image: tO26rrQ.jpg]

Not much to say about this one. Wanted to build a PT boat. Built a PT boat. Haha. It's not particularly strong but it does the job, and would make an excellent early game vessel, as the guns shred through anything without thick metal armour


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.blueprint  Venom_class_PT_boat.blueprint (Size: 80.28 KB / Downloads: 13)
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