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Arkhangelsk Engineering Blueprint Dump.[New: ASF-00 Specter]
2015-11-26, 05:19 PM (This post was last modified: 2017-02-13 09:17 AM by magma8520.)
Post: #1
Arkhangelsk Engineering Blueprint Dump.[New: ASF-00 Specter]
Just a thread to call my own and dump my blueprints, also to not post a new thread every single time.
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[Image: uTfUHNX.jpg]

Arkhangelsk Engineering are always regarded as low-quality in Neter, and in some respect they're right!, however does not mean their products are utterly useless! Arkhangelsk Engineering specialize in special purposes vehicles rather than general combat vehicles.
Our designs are also very resources friendly...usually.
We cover a wide variety of vehicles, from ships, to planes, even waifus Tongue

Recently our Company have signed a merger deals with Chormoid's Alkali Industries,together, we shall conquer and prosper!

EDIT: do to some demands, this thread also serves as blueprint/lore dump for other people as well, such as Chromoid, justcallmelennin and others.
If you have a design but cannot think up a good lore or stat spread for it or doesnt have a thread about them, contact me and ill put your designs in this thread~

EDIT2: Yes it's intended.The Thread Emblem and my signature are INTENDED.
It's called a Faux-Cyrillic.
Why i used a Faux-Cyrillic? because to make english reader at least understand it by glancing at it. and because "SN Arkhangelsk" were actually "HMS Royal Sovereign" on loan to the soviets.


Theme Music: Matchless/ 無双です
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Table of Content:

AE.I (Starting campaign ships and captured Drache)

AE.II (First experimental designs and campaign radar)
AE.IIB (Duparrev KAI)
OT.I (Justcallmelennin's design)
AI.I (Alkali Industries/Chromoid's 1st entry design)
AE.III (Loc.res transports and ACROBAT upgrade)
AE.IIIB (Antares-class Submarine)
AE.IIIC (Alphard-class Fighter)
AE.IV (Zeinn-class Missile Airship)
AE.IVB (Zeinn-class other variants and my first Medium Tank)
AI.II (Alkali Industries/Chromoid's AHOP Microbat and my Shinmyoumaru's conversion)
OT.II (AldeBaran's BlackSheep)
AE.V (Orion-class Bomber and Canopus Aerial Superiority Fighter)
AE.VB (Orion II and Welp-class Monitor Barge)
AE.VI (Tauros Tank Destroyer and Horus LCS)
AE.VII (LuftJager Hunter Drones and Abyssal Assault Drones)
AE.VIII (Spuit II Cruiser and various airships)
AE.IX (Valier MBT and Harvester)
TR.I (Tournament Entry: Zvesda-class Pocket Battleship)
TR.II (Tournament Entry: Pravda-class Twinhull Battleship I&II)
AE.X (Sasha-class Battlecruiser and her REFIT)
AE.Xb (Edel Heavy Tank&Tank Destroyer)
AE.XI (De Zeven Provincien Pantserschip)
AE.Xc (Thermidor AA Tank, Lateil MBT and Aldebaran's tanks.)
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SuperDuster Series! >NEW<
Campaign Protoss Designs!
Empire Intervention Corps
Resource Base
Community Sea Train
Cute Planes Compilations
"Da Longdan" Pyramid Fortress
Waifu Thread
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2015-11-30, 02:18 AM (This post was last modified: 2015-12-21 11:42 AM by magma8520.)
Post: #2
RE: Arkhangelsk Engineering / [magma8520] Blueprint Dump.
Claimed this thread as my own, and I'll post here from now on instead making new thread.

======================================================
Pietro-class Frigate
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[Image: 34yda84.jpg]

Lore: The design that causes mockery amongst design bureaus and companies,The Pietro-class Frigate are intended to be a 'breakthru' product of sort, it was impressive in paper, but utterly mediocore or even underwhelming in practice.
Steel Striders, the potential buyer of this design attended its maiden voyage and general testing againts a small DeepWaterGuard Raider fleet.
While it does its job at destroying the enemies, its performance was mediocore and even worse than the Steel Strider's current designs, so the deal was off and Arkhangelsk Engineering was left in trouble.
Arkhangelsk Engineering eventually scrapped much of the surface equipments but they kept the hull design for their other projects to limit its spending.
A Steel Strider crew summed it up perfectly in a few sentences: "Look, t'was alright, but y'see, t'gun kicks up recoil bad, t'missiles sensors are vulnurable, t'torps have insanely limited arc of fire, and t'speed and armor are n'thing special, again, t'was okay,but that's it.

Not currently in service even in our Arkhangelsk Engineering Military Arm.
Mass-production cancelled.


Multi-Purpose Frigate.

Speed 16~20m/s | 31 knots.
Weapons:
-1x Dual 120mm Naval Gun Turret
-2x 30mm AA-Gatlng Turrets
-1x Triple-Torpedoes Turret mount.
-6x Vertical Launch System-Missiles
-4x Anti-Missiles Flares

Comment: I had high expectations of it when i made it, but t performs underwhelmingly average, still the Hull of the ship made a good basis for other ships i want to design for other purposes.

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El Draches Assault Aircraft

[Image: 2d0f0vp.jpg]

Lore: Arkhangelsk Engineering always marveled at the indigenous 'designs' the DeepWater Guards kept producing one after another, they made less sense than Lightning Hood's technothingsamagk! or Scarlet Dawn's xenotech, -exactly because we all know propelers shouldnt works that way-.
After some negotiation on a junkyard island owned by a shifty DeepwaterGuard captain We have managed to procure one of their Drakes for research and experimentation the resultant design was the El Drache Assault Aircraft, It was faster, more stable, carried three times more weapons and aesthetically more pleasing than its base model, the fragility of the Drake and subsequently our El Drache aircraft came in mind but its 400m+ cruising altitude helped alot in its survivalability.
Despite the much improved design and practical demonstration, the El Draches has yet attracted any potential buyer as most factions declined upon seeing its based on a Deepwater Guard vehicle, and obviously we're not going to offer the DeepWater Guards the El Drache, we are -not- suicidal enough.

El Draches serves as Arkhangelsk Engineering Military Arm's Air Wings along with loaned DeepWater Guard's Dusters until we've developed our own Assault Aircraft.


Medium-to-High Ground Assault Aircraft.
Speed 40m/s | 425 Max.Altitude.
Weapons:
-1x 30mm Sabot Gatling Turrets
-4x Single Missile Turrets.
-1x Nose-mounted Low Recoil gun.

Comment: My first 'Hijcaked' vehicle, and i did some improvement over the Drake, it turned out to be this, carried me thru the first two hours,you shall be remembered Drache...

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Aloysious Seaplane Tender/Light Carrier

[Image: 0PoiyWL.png]

Lore: Ah, the Aloysius-class Seaplane Tender....Someone had the bright idea of "Hey! if it doesnt work, let add a flat runaway deck on top of that failed Pietro-class hull!".....right, like that'll work out....anyway..
We are reluctant to label the Aloysious-class even as 'light carrier', the idiot(me) who suggested the idea should be fired, what is he thinking when he put down a flight deck on a -FRIGATE-, carriers doesnt work that way.
Nevertheless it was able to hold 6 DeepWater Guards's Duster aircraft that we've on loan and function its role as intended,

Not for sale and despite the questionable idea dubious nature of the design, some was ordered by our Military arm for a 'Patrol Support' role.


Ultra-light Carrier-Seaplane Tender.
Speed 25m/s | 6x subvehicle capacity
Weapons:
-None (2x Triple Torpedo mount below the flight deck was suggested, and is in pending review)

Comment: First Carrier design i made, and also a testbed for future carrier-related things

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Duparrev-class Missile Destroyer.

[Image: ape63l.jpg]
[Image: 1zq4hhz.jpg]
[Image: 25rnnkl.jpg]

Lore We at Arkhangelsk Engineering are proud to present the Duparrev-class Destroyer!, Taking our lesson in the Pietro-class Frigate,we've developed this destroyer using the hull basis of the frigate while incoporating none of the flaws!.
Yes, I know it doesnt have -any- armor whatsoever, we do understand that,however this destroyer are able to hit 75m/s or 145 knots, Guaranteed to catch the waves alongside your wife in that plane--pardon the joke sir.
Anyway, our focus for this design are Hard-hitting, Quantity over Quality, High-speed and High-maneuverability.
The high-speed are achievable due to clever use of Hydrofoils that minimizes contact with water thus lessening the drag, we are also have taken liberty in use of Jet Engines to be used on this ship.
As of the leftover feature of the late Pietro-class Frigate, this Destroyer have the capability to submerge like a submarine however this was not supported on this version, we've planned Duparrev II as an upgrade in due release at later date by the reason of massive potential of Submersible-Flying-Ship.
A Warning was found on the control panel "Warranty Void if Hydrofoils are set to +45"

Favoured much by the captains in Arkhangelsk Engineering Miltiary Arm, and serves as a high-speed,long-range bombard ship



High-Speed Missile Destroyer
Speed 75m/s | 145 Knots.
Weapons:
-2x 30mm AA Gatling Turrets.
-8x Laser Guided AA VLS Missiles.
-2x 20-Anti Surface Missiles mounted on turret.
-6x Flares

Comment: My current flagship, Since i was new, i've only progressed as far as destroying DeepWater Guard, therefore Iwill be so facked in the future fight this much was enough.

----------------------------------------------------------------------
Wiko-class Auxiliary Boat.

Lore: Need something repaired? Need resources mined? Need scraps to be smelt? Need to grow meth crystals?.
Behold the Wiko-class Auxiliary Boat, all complete in one package.
Its nothing short of a mobile base!....if only not for the fact that it's unarmored, unarmored giant target in the open sea, nevertheless Wiko-class see its uses behind the front lines, repairing,mining and constructing at the same times, beware, a lone Wiko-class is never alone.

Despite its apparent weaknesses Wiko-class serves as the backbone of our Arkhangelsk Engineering Military Arm, serving as a floating base and command ship, it is usually heavily escorted.


[Image: t7dao4.jpg]
[Image: 2rm5gf5.jpg]

Repairs and Auxiliary Ship.
Speed 27m/s | 52 Knots.
Weapons:
-None
Auxilliaries:
-2x 4-stacked Smelters
-2x 2-stacked CrystFarm
-48x Repair Tentacles.
-3x Oil Drills
-3x Resources Gatherer.
-1x Radar.

Comment: Truly a useful ship to repair and mine while constructing a proper mining base after a battle for resource circle.


Attached File(s)
.blueprint  PietroClass.blueprint (Size: 145.91 KB / Downloads: 98)
.blueprint  AloysiousClassCarrier.blueprint (Size: 260.9 KB / Downloads: 93)
.blueprint  WikoClassAuxilaries.blueprint (Size: 108.92 KB / Downloads: 115)
.blueprint  DracheDark.blueprint (Size: 80.75 KB / Downloads: 145)
.blueprint  DuparrevClassMissileDestroyer.blueprint (Size: 201.47 KB / Downloads: 112)

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2015-12-03, 06:26 PM (This post was last modified: 2015-12-09 08:11 PM by magma8520.)
Post: #3
RE: Arkhangelsk Engineering / [magma8520] Blueprint Dump.
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Dekay-class Submarine
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[Image: 26vyvLs.png]
[Image: ehHXZzZ.png]

Lore: One of our earliest product, The Dekay-class Submarine!, Originally meant to be a small ironclad assault boat, this design quickly converted to be a submarine after our designer saw the potential on how fast it sink like a brick!, because of that The Dekay-class submarine still retain the hull-mounted Gatling gun.
It used to have stability problems, but fear not, We Arkhangelsk Engineering always tries to improve on our designs, so most of its problem have been fixed and this submarine were able to do its job properly, as a Patrol/Harasser submarine.

Up until recently, there would be always two flotilla of three Dekay-class Submarines in our Arkhangelsk Engineering Military Arm for patrolling our territories and guarding oil rigs, however the Admirality have called for a newer and heavier submarine design to replace this aging design.


Light Submarine.
Speed: Safe:20~30m/s, Full: 40m/s | Nominal Depths: -120m

Weapons:
-1x Hull-mounted Light Gatling.
-4x Torpedoes.
-4x Short-boost Homing Mines.
-8x Laser-guided Vertical Launch Missiles.

Comment: Thanks Amoras for fixing the Ailerons and the stability problem + better engines. This Submarine is what my starting raft became after i scrapped the fort and starting ship.

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Sieje-class Helicopter
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[Image: Tg5uZgB.png]
[Image: QpXq87s.png]

Lore: Using the lessons learnt from the DeepWater Guards's designs, we Arkhangelsk Engineering have designed our own vehicle that uses the Heli-blades!, although not particularly strong or fast, our Sieje-class Helicopter have it use in scouting mission or a dedicated anti-submarine role.
However please note that this Sieje-class Helicopter are an experimental designs however stable it is, therefore not suitable to face heavy combat situation.

Mass production of the Sieje-class helicopter were rejected by the Admirality, however orders to re-arm it with dedicated Anti-Submarine equipments and Advanced Cannon upgrades have been received.
Two units sat reserved in our fortress hangar.


Experimental Anti-submarine Helicopter.
Speed: 25m/s | Hover Height:110m

Weapons:
-1x Light AP cannon turret .
-2x Depth Charges.
-2x Missiles.

Comment: My first try of Helicopter designs, although it looks cool and fly in stable manner, ti was useless for fighting anything except submarine or the earliest ships such as vanguards.

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Aldebaran-class Bomber
---------------------------

[Image: ySEOUOf.png]
[Image: W4bQfWM.png]

Lore: The mainstay product of our Arkhangelsk Engineering Military Arm's Air Wings, the Aldebaran Bomber are cheap, mass-produceable bomber that have the capability to reduce the enemy surface fleet to ruins...providing it does not get hit ofcourse!
The main feature of this bomber is its 2000km+ cruise missile mounted on a TURRET on its belly, it could run harassment strikes out of enemy gun ranges before finishing up close after the enemies's weapon systems are destroyed, surely this features are one of a kind...right?
The Aldebaran-class Bomber is also designed to continue functioning if its wings are destroyed or ripped off, truly an engineering feats by our designers, The bombs are also interchangeable with short range missiles depending on the needs.

The Aldebaran-class Bombers served as our Military Arm's Air Wing as a Strategic Bomber, they were used as the unit to go for attacking slow or stationary targets such as a fortress or a slow lumbering ship.
There exist a dedicated AWACS version.


Strategic Bomber.
Speed: 60m/s | 515m Max Altitude

Weapons:
-1x Long-Range Cruise Missile in a turret mount .
-10x Bombs/short-range missiles
-8x Medium-range Frag Missiles.
-6x Flares.

Comment: I am in a desperate need of a bomber for a slow armored targets such as a fortress but are also able to attack with precision strikes, this bomber is the result, although to be honest i found the AWACS version below more useful.

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Aldebaran-class AWACS
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[Image: afAd8PZ.png]
[Image: 2ZhZYZ6.png]

Lore: Despite looking exactly the same as the Aldebaran-class Bomber with its weapon system removed and sealed off, this AWACS aircraft are capable of reaching 2750m altitude with 78m/s speed! With this capability and cheap deployment cost, the Aldebaran AWACS could reveal up to 3 map nodes with a circle range,there's nothing much to say except this design did it what it's designed for, and admirably.

The Aldebaran AWACS served as the eyes and ears of our Arkhangelsk Engineering Military Arms.
There's a rumor that if you slack off during works, the AWACS will send photos of you to your boss.


AWACS (Airborne Early Warning And Control) Aircraft.
Speed: 78m/s | 2758m Max Altitude

Weapons:
-None

Comment:...I didnt expect it to fly that high, lol, nevertheless im never editing this design again, its so useful for a radar unit.
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Sirius-class Thurstercraft
---------------------------

[Image: z6IdfJT.png]
[Image: YuR47uy.png]

Lore: We Arkhangelsk engineering marveled at this hidden gem of a design, initially conceived to see what would happen to an Aldebaran-class bomber if we removed its wings and added multiple thursters, The Sirius-class Thurstercraft exceeded our expectations, with its missiles armnament it could literally blot the sun, we are confident we hit the jackpot this time and have sent announcement and lobby invitation for various potential buyers.
The Admirality loved this derivative design so much they ordered a full batch of it to combat increasing numbers of agressions upon our corporate territories.

The Sirius-class Thustercraft will serve in a dedicated "Sturm" Air Wings in our Arkhangelsk Engineering Military Arms.
Currently ongoing mass production


Missile Thustercraft.

Speed: 52m/s | 550m Max Altitude

Weapons:
20x Laser-guided "Raindance" Missiles
3x Heat seeking Air-Torpedoes (flight capable torpedoes)
6x Flares

Comment:...Again, I didn't expect this one to perform so admirably, one of these could took a Moray alone, i also tested it againts an Eyrie solo. it did it job admirably despite its really cheap cost.
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Attached File(s)
.blueprint  DekaySub.blueprint (Size: 89.27 KB / Downloads: 110)
.blueprint  AlbasAWACS.blueprint (Size: 113.4 KB / Downloads: 113)
.blueprint  Albas.blueprint (Size: 126.44 KB / Downloads: 94)
.blueprint  SieClassCopter.blueprint (Size: 59.64 KB / Downloads: 116)
.blueprint  AlbasThurstercraft.blueprint (Size: 89.1 KB / Downloads: 120)

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2015-12-09, 03:10 AM (This post was last modified: 2015-12-09 03:16 AM by Chromoid.)
Post: #4
RE: Arkhangelsk Engineering / [magma8520] Blueprint Dump.
Hope I'm not intruding here!

Just wanted to say that I love watching the progression from beginner's build (the Pietro) to more advanced and effective builds (the Duparrev) and then the branch out to more experimental constructs (Sieje and Sirius).

You have some very unique designs! I especially love the Sirius, as it reminds me so much of my first "microjet" attempt, the "Scout." I now have a swarm of them patrolling the skies and they can deal quite a lot of damage... provided their gimpy AI doesn't cause them to smash into each other first!

Duparrev is probably one of the sleekest, yet modern-looking watercraft I've seen. It is also far faster than my own hydrofoil skimmer!

By the way, Alkali Industries (my fictional corporation) is currently experimenting with the concept of multi-role craft like the proposed Duparrev II. We have a (failed) prototype called the "Seeker" that we'd be willing to share with the engineers at Arkhangelsk, should they be interested in reverse-engineering the technology.

Note that It is based on heliblade tech, so it may not be compatible with your hydrofoil craft.

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2015-12-09, 12:02 PM (This post was last modified: 2015-12-09 12:10 PM by magma8520.)
Post: #5
RE: Arkhangelsk Engineering / [magma8520] Blueprint Dump.
(2015-12-09 03:10 AM)Chromoid Wrote:  Hope I'm not intruding here!

Just wanted to say that I love watching the progression from beginner's build (the Pietro) to more advanced and effective builds (the Duparrev) and then the branch out to more experimental constructs (Sieje and Sirius).

You have some very unique designs! I especially love the Sirius, as it reminds me so much of my first "microjet" attempt, the "Scout." I now have a swarm of them patrolling the skies and they can deal quite a lot of damage... provided their gimpy AI doesn't cause them to smash into each other first!

Duparrev is probably one of the sleekest, yet modern-looking watercraft I've seen. It is also far faster than my own hydrofoil skimmer!

By the way, Alkali Industries (my fictional corporation) is currently experimenting with the concept of multi-role craft like the proposed Duparrev II. We have a (failed) prototype called the "Seeker" that we'd be willing to share with the engineers at Arkhangelsk, should they be interested in reverse-engineering the technology.

Note that It is based on heliblade tech, so it may not be compatible with your hydrofoil craft.

:O

Thank you so much for your input, I've initially thought that nobody like my designs since i feel they're too 'small' and insignificant to other people's designs, plus the lack of comment/replies.

The Sirius are very effective in numbers, three of them are usually enough to take care anything provided its a surface craft and not fighters Tongue.
I don't have a problem with the derpy AI since i tend to deploy my Sirius at a distances of each other, to maximize missile spray coverage.

To be fair, i didnt expect the Duparrev to break 50m/s xD but it did anyway, and i've been experimenting on an railgun technologies, replacing its frontal missile turret with a 6 barreled railgun.

And We, Arkhangelsk Engineering are happy to accept your offers!, and although we are working on Duparrev II, at the moment we're busy developing "Da Longdan" Floating Fortship. I'm sure you will be interested on how such unusual shaped and big craft could float at 7m and goes as fast as 43m/s only with the power of Hyrdofoils and jets Tongue

[Image: egUd3dQ.png]

^ still Work in Progress, the top part of the Pyramid is not even there yet Tongue

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2015-12-09, 01:56 PM (This post was last modified: 2015-12-09 02:10 PM by Chromoid.)
Post: #6
RE: Arkhangelsk Engineering / [magma8520] Blueprint Dump.
"Small?" Maybe in comparison to more seasoned players and replica builders, but most of my designs stay within 3-4k blocks and under 2 million RP. My largest design to date is the battleship I'm building for Savaage's Steel Leviathans tournament, and I'm hoping I'll be able to complete it before the deadline!

That's a neat concept you've got in the Longdan. Love the unique ribbing along the sides and the color schemes. Kinda reminds me of the American Desert Storm Camoflauge. Sadly, we at Alkali Industries have not had a lot of cause for fortships, as most of our current warships carry plenty of firepower and repair tentacles for field maintenance and we aggressively expand and build strong based on every resource node we capture.

That said, most of our main fleet vessels are painfully slow and could probably benefit from a strong, fast transport ship like the Wiko-class to resupply them in the field, especially once the Localized Resources hit stable.

We may have cause to purchase a few Wikos from you in future, if R&D can't pull their butts out of competitive designs long enough to bolster our fleet in preparation for tactical changes on the battlefield!

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2015-12-09, 02:12 PM (This post was last modified: 2015-12-09 02:17 PM by magma8520.)
Post: #7
RE: Arkhangelsk Engineering / [magma8520] Blueprint Dump.
(2015-12-09 01:56 PM)Chromoid Wrote:  "Small?" Maybe in comparison to more seasoned players and replica builders, but most of my designs stay within 3-4k blocks and under 2 million RP. My largest design to date has been the battleship I'm building for Savaage's Steel Leviathans tournament, and in hoping I'll be able to complete it before the deadline!

That's a neat concept you've got in the Longdan. Sadly, we've not had a lot of cause for fortships, as most of our current warships carry plenty of firepower and repair tentacles for field maintenance and we aggressively expand and build strong based on every resource node we capture.

That said, most of our main fleet vessels are painfully slow and could probably benefit from a strong, fast transport ship like the Wiko-class to resupply them in the field, especially once the Localized Resources hit stable.

We may have cause to purchase a few Wikos from you in future, if R&D can't pull their butts out of competitive designs long enough to bolster our fleet in preparation for tactical changes on the battlefield!

:O there's a tournament like that? i shall see to it.

We at Arkhangelsk Engineering are developing the Da Longdan as our "Moving Base" of sort, it will stay behind the lines of the fleets, and will be my backup incase something goes wrong while still having all the armor and firepower and be able to hit at least 40m/s!

That being said, we do specialize in Hydrofoils, look forward to our Wiko II upgrade with Loc.Storages and an even faster speed!

We've also have an experimental unit combining the concept of Hydrofoils and Heliblades, trying to replicate a "screw" concept on elevation.

Please link us towards your thread (if you have one) or your designs you deem enough to be shared.

( Tongue and somehow this thread became half archives and half RP xD )

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2015-12-09, 03:52 PM
Post: #8
RE: Arkhangelsk Engineering / [magma8520] Blueprint Dump.
Like I said, I hope I'm not intruding!

I don't actually have my own thread, as I rarely ever share my research or progress with anyone. Not being secretive, really, just not something I do a lot!

If you don't mind, I'll upload it here, along with a few of my more successful vehicles. Feel free to use whatever you like!

Also, it should be noted that the original Seeker blueprint is the one I'm posting and primarily excels at hitting submarines and slow surface ships. It has an AA gun as well, but that will probably be broken when the devtest goes to stable, as rapidfire machine-guns no longer have the insane speeds that this one does.

Also note that the Seeker is extremely weak to missile attacks and would benefit strongly from a good LAM system. Other upgrades that could be made are:

-Stronger engine (again, devtest will probably require an entire engine overhaul, so that's something to consider)
-Stronger armor on the central hull, ESPECIALLY around the area containing the HIGHLY EXPLOSIVE autoloaders for the large underslung cannon (wings are already very sturdy)
-Extended poles for heat decoys + more heat decoys on tips (currently engine is hotter than decoys) + update ACB controls to make them spin slowly in one direction (current wig-wag effect is too slow for efficient avoidance of incoming missiles)
-Large Ion Thrusters for horizontal thrust instead of current heliblade system (very expensive, but you can fit a lot of them on there and you can even situate a few inside the wings themselves due to them being longer than 8 blocks)
-Extension of the rear to create a more streamlined appearance/hold more ammunition and other assorted equipment (would help survivability if ammo barrels weren't all directly underneath the craft with weak armor)
-More smoke (current system runs out of smoke quickly)

Not saying you'd need to do any or all of these things, just some suggestions if you want to incorporate it into your fleet!


Attached File(s)
.blueprint  Seeker.blueprint (Size: 304.26 KB / Downloads: 68)
.blueprint  LaserCruiserMkII.blueprint (Size: 358.42 KB / Downloads: 80)
.blueprint  Overload_T_Variant.blueprint (Size: 312.53 KB / Downloads: 70)
.blueprint  ScoutJet.blueprint (Size: 35.48 KB / Downloads: 79)
.blueprint  SPAM.blueprint (Size: 272.56 KB / Downloads: 69)

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2015-12-09, 06:07 PM (This post was last modified: 2015-12-09 06:11 PM by magma8520.)
Post: #9
RE: Arkhangelsk Engineering / [magma8520] Blueprint Dump.
Thank you for this technology sharing Smile.

It is fine, but while you're away, I've upgraded the Duparrev~.
Not quite Duparrev II, but its enough to be called Duparrev KAI.


======================================================
Duparrev-class KAI Destroyer.
---------------------------

[Image: 2uSewDz.png]
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Lore: The Duparrev Kai are a direct upgrade of the Duparrev-class without changing much of it's hull or characteristic.
We're proud to announce that now it also carries a third turret mounted with a 70mm Gatling Railcannons.
We've also listened to the feedbacks of our Military Arm's captains and private buyers which is to upgrade the AA armament as the AA Sabot Gatlings aren't enough, therefor we have introduced a brand new 100mm dual AA cannons in the place of the old Gatlings.
It's missile armament also have been improved although only the frontal missile turret, some of our captains have rather became attached to the old rear turret for unclear reason.
Armor-wise it've been up armored into an all Alloy Hull instead of the old Wooden hull.


This Upgrade pack contains the following:
-A piece of gatling railgun cannons
-Alloy armor casings
-Two replacement AA turrets
-Front missile turret addons.
Warranty void if the seal on the pack are broken.

High-speed Destroyer.

Speed: 68m/s | 132 Knots

Weapons:
-1x 6-Barreled 70mm Gatling cannons.
-10x Improved IR Missiles-Torpedoes Hybrid.
-10x Old IR Missiles-Torpedoes-Hybrid.
-2x Dual 100mm AA Cannons.

Comment: A direct Upgrade because i need a close range firepower and more armor Tongue


Attached File(s)
.blueprint  DuparrevKAI-Destroyer_alloy_alloy.blueprint (Size: 221.83 KB / Downloads: 113)

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2015-12-09, 06:32 PM (This post was last modified: 2015-12-09 06:33 PM by Chromoid.)
Post: #10
RE: Arkhangelsk Engineering / [magma8520] Blueprint Dump.
Very nice!

I really think the railgun will add a lot to your firepower. Remember, however, that if it fires before regaining its full charge, you'll slowly lose the potency of the weapon. So you'll have to balance engine power, chargers, and RoF to ensure you're not getting diminishing returns on that cannon.

This is especially important if you're planning on using kinetic shells in this weapon. HE is not so much of a problem, as it really doesn't matter how hard it hits it's target physically.

I will be keeping an eye on any further products you may come out with. I am an eager and opportunistic tech-thief! Wink

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