Post Reply 
 
Thread Rating:
  • 1 Votes - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Terrain Editor Height Maps
2015-12-10, 10:32 PM
Post: #11
RE: Terrain Editor Height Maps
i.e. a low resolution map interpolated out to each point, with high frequency (high resolution) texture added as currently.
Visit this user's website Find all posts by this user
Quote this message in a reply
2015-12-10, 11:03 PM
Post: #12
RE: Terrain Editor Height Maps
Geez, ouch, didn't consider filesize 0.0

I think that low-res and interpolation thing could work really well, if the noise doesn't deform too harsh, but that's a matter of fine tuning the values after importing the heightmap.

A complex but nice alternative:
A smaller but higher resolution map inside a hole of a much larger low res map.
So one could have vast low-detail areas and somewhere embedded, super detailed mountain peaks, archipelagos, harbors and cities.
A patchwork of differently placed and scaled, but identically sized 4k x 4k heightmaps.
One low res vanilla base map, and one smaller map per faction HQ and landmark.
Only problem I see is the interpolation at the edges between different resolution zones leading to weird gaps in the mesh.

Pursue happyness with diligence
-Mastodon
Find all posts by this user
Quote this message in a reply
2015-12-10, 11:09 PM
Post: #13
RE: Terrain Editor Height Maps
you can set noise in the world editor so you can turn it off or scale it as you please.

Yes that is an interesting alternative or additional feature but I think it's probably more useful to get full heightmap replacement in first then have additional detail zones if required.
Visit this user's website Find all posts by this user
Quote this message in a reply
2015-12-10, 11:10 PM
Post: #14
RE: Terrain Editor Height Maps
Alpha channel can be the "blend factor"- so if you have a large part of the map you don't care about set it transparent and let the world editor make some islands for you.
Visit this user's website Find all posts by this user
Quote this message in a reply
2015-12-10, 11:13 PM
Post: #15
RE: Terrain Editor Height Maps
Aw yiss, alpha channel Big Grin

Pursue happyness with diligence
-Mastodon
Find all posts by this user
Quote this message in a reply
2016-01-11, 05:23 PM
Post: #16
RE: Terrain Editor Height Maps
I know, there's other stuff around, but any further thoughts?

bump Big Grin

Pursue happyness with diligence
-Mastodon
Find all posts by this user
Quote this message in a reply
2016-05-15, 05:46 AM
Post: #17
RE: Terrain Editor Height Maps
Wait who said it has to be a picture? It can just export it as a text file - a 2D array with height value in them.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)