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Terrain Editor Height Maps
2015-11-08, 04:54 PM
Post: #1
Question Terrain Editor Height Maps
It would be pretty nice to be able to import a height map as a way to generate terrain, similar to say, Cities: Skylines. Solid black would be the lowest points, and solid white the highest.

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2015-12-10, 07:00 AM
Post: #2
RE: Terrain Editor Height Maps
Oh, I really don't understand why this lack of enthusiasm about this feature, a very handy feature.

I would totally love it and map creation could be done both ingame and via B/W photoshopping.

+1 bump Smile

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2015-12-10, 03:08 PM
Post: #3
RE: Terrain Editor Height Maps
This is a cool idea. It's really difficult for me to make a map in-game and having this tool - or a set of "brushes" to use in-game which are based on heightmaps - will be a time-saving device.

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2015-12-10, 09:29 PM
Post: #4
RE: Terrain Editor Height Maps
After taking a closer look at the world files, I realized that the maps are not stored in a 'directly mapped' way but rather contains only seed generation data tile positioning.
One would first need a way to store the rendered, post-seed map, instead of a pure seed arrangement.

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2015-12-10, 10:05 PM
Post: #5
RE: Terrain Editor Height Maps
one would first need to store a 25000 x 25000 image
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2015-12-10, 10:07 PM
Post: #6
RE: Terrain Editor Height Maps
or 2.4gb per world....
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2015-12-10, 10:08 PM
Post: #7
RE: Terrain Editor Height Maps
actually neter would be 76800 * 76800 = 22.5gb
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2015-12-10, 10:21 PM
Post: #8
RE: Terrain Editor Height Maps
Oof. Ow. Pain. Ow. Pain.

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2015-12-10, 10:28 PM
Post: #9
RE: Terrain Editor Height Maps
Oh the pain of bitmaps. Might be able to get away with png or even jpg formats for terrain, depending on how sharp you want your cliffs.

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2015-12-10, 10:32 PM
Post: #10
RE: Terrain Editor Height Maps
It would work as a base heightmap onto which the RNG noise of the planet could be added?
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