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The AI/code library
2015-10-25, 10:38 PM
Post: #11
RE: The AI/code library
Should there be a section for helper function libraries?
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2015-10-25, 11:51 PM
Post: #12
RE: The AI/code library
In the future yes, I haven't gotten around to adding it yet.
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2015-10-26, 07:35 AM
Post: #13
RE: The AI/code library
You can put this one into your library, if it does enough. (only displays seabed depth below keel)
http://www.fromthedepthsgame.com/forum/s...p?tid=8876

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2015-10-26, 11:06 PM
Post: #14
RE: The AI/code library
I have to back on that post because if I were to follow it, this list would be rather empty.
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2015-12-19, 05:49 PM
Post: #15
RE: The AI/code library
There is no Melee Lua ?!

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2016-09-20, 10:44 PM
Post: #16
RE: The AI/code library
I think this one should be included.
http://www.fromthedepthsgame.com/forum/s...?tid=21639
Unified missile script to use with missiles. Gives options for all your missile needs. launch, cruise, approach, special maneuver. comes with predictive guidance (if you want it) and pams evasion (if you want it)
as well as it's derivate the multi profile missile script. does the same as above but allows different configs for different weapon slots.
http://www.fromthedepthsgame.com/forum/s...pid=264029
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2017-08-21, 03:25 PM
Post: #17
RE: The AI/code library
This is a super necro. But seeing as this is an important pinned thread I figure people won't mind. Does anyone have a Kinetic CIWS LUA code? Because the CIWS continues to fire at missiles that have passed over already and lets missiles that are actively threatening the ship hit the ship.

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