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There is no 'snap to enemy construct' effect with explosions, including flak.
2017-09-12, 09:33 AM (This post was last modified: 2017-09-12 09:34 AM by BioPhoenix.)
Post: #1
Exclamation There is no 'snap to enemy construct' effect with explosions, including flak.
I have seen this repeated so many times. So I devised a scientific experiment to determine its veracity or lack thereof. The results were not shocking at all to anyone who's tried to use timed flak AA: Flak does not snap to constructs at all but can affect player avatars and missiles within its radius.

Step 1: Start land designer. Spawn this blueprint on land.

.blueprint  Nosnap_ally.blueprint (Size: 104.34 KB / Downloads: 4)

Step 2: Turn 180 degrees and spawn this blueprint, then activate its enemy simulator. It should be on the same level.

.blueprint  Nosnap_enemy.blueprint (Size: 90.39 KB / Downloads: 3)

Step 3: Wait for construct 1's weapon to load, scroll to weapon slot 'All', look up (preferably over construct 2), and hold that CTRL/middleclick button. Watch the fireworks. (Warning, possible lag from many explosions.)

The player avatar may die during step 3, and any missiles in the general vicinity will as well. However, Construct 2 will be blissfully unaffected despite being well within the nominal radius and made of glass and light.
   

Step 4: Stop repeating this rumor.
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There is no 'snap to enemy construct' effect with explosions, including flak. - BioPhoenix - 2017-09-12 09:33 AM

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