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Quark Heavy Cruiser
2017-08-13, 12:49 AM
Post: #1
Quark Heavy Cruiser
I built this before 2.0 was a thing, in anticipation of 2.0's changes. It was an attempt at creating a serious bote-to-bote slam jam contender, with the original goal of being relatively cheap. It was, however, fitted with turret style PAC instead of APS, and as such the cost skyrocketed. It will cost you the same as a much, much larger battleship, and be only really useful versus surface targets, but it will blow the **** out of whatever it's pointed at.

[Image: unknown.png?width=960&height=540]

[Image: unknown.png?width=960&height=540]

-3x ~1500 pipe Particle Accelerator Cannons. Each tube is about 325 blocks long. It's geared towards being more of a long range cannon currently, but it could definitely do the opposite.

-2x CIWS/AA cannons there to provide some light AA more than anything. Fires in 5 round bursts.

-AC Bofors scattered about the ship to provide some additional firepower.

-Underslung torpedo rack at the fore of the ship on the underside.

-Gratuitous missile spam to kill whatever the PAC cannot.

-Two layers of shielding.
-4Q LAMS with a lot of nodes for maximum hit chance.

It'll run you about 434750 resources. PACs are really, really expensive, the lack of 4m tubes also means it has a rediculous block count despite only being 110 meters long.

It can't kill the Thyr, it'll try, but unless it spawns facing broadside to the Thyr it will not kill it prior to being killed. So it's basically a waste of resources, but it looks pretty Lamb cool bzorping things, and it will absolutely spaghetti on DWG/OW or the surface targets of most other factions.

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.blueprint  Quark Heavy Cruiser.blueprint (Size: 706.18 KB / Downloads: 21)
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Quark Heavy Cruiser - SynthTwo - 2017-08-13 12:49 AM
RE: Quark Heavy Cruiser - Karnivool - 2017-08-13, 05:40 AM
RE: Quark Heavy Cruiser - SynthTwo - 2017-08-13, 04:20 PM
RE: Quark Heavy Cruiser - Tourist - 2017-08-15, 02:27 AM

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