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[1.96?] Torpedo-related NRE
2017-01-10, 01:03 PM (This post was last modified: 2017-01-10 01:03 PM by Richard Dastardly.)
Post: #1
[1.96?] Torpedo-related NRE
Have no idea if this is repeatable, just noticed a horrid slowdown fighting a LH sub & checked the log to find endless spam of this ( did a search & found nothing, so I have no idea how old a bug it is )

Code:
NullReferenceException: Object reference not set to an instance of an object
  at MissilePropeller.Run () [0x00000] in <filename unknown>:0
  at CustomMissile.ServerFixedUpdate () [0x00000] in <filename unknown>:0
  at CustomMissile.FixedUpdate () [0x00000] in <filename unknown>:0

Kinda hard to know what the matter is from that tiny stack trace, but well, better than nothing.

Poke my boat! pre-2.0 learning & catalogue thread - 6 ships made 2.0 aware. Regularily doing other things until the eye-strain post-processing can be disabled again; great game but not worth the literal headache.
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[1.96?] Torpedo-related NRE - Richard Dastardly - 2017-01-10 01:03 PM

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