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[TG] Abyss and Titan fixes
2017-07-16, 07:16 PM (This post was last modified: 2017-07-16 07:17 PM by Renthrak.)
Post: #1
[TG] Abyss and Titan fixes
Rebuilt lasers and/or engines.
Tweaked sensors.
Named mainframes.
Adjusted fuel and material storage.
Improved stability.
Tweaked Pearl spawners.
Adjusted armor.
Misc. tweaking.

Abyss laser consistent damage improved from ~3000 to ~9000. Repairing broken engines increased power output by ~65000. Block count reduced by ~800.

Titan block count reduced. Heavy barrels added.


Attached File(s)
.blueprint  Abyss.blueprint (Size: 654.64 KB / Downloads: 15)
.blueprint  Titan.blueprint (Size: 464.74 KB / Downloads: 14)
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2017-07-18, 10:07 AM
Post: #2
RE: [TG] Abyss and Titan fixes
Named AI?

Moderati Primus in the head of the Titan? Big Grin

______________
Gladyon for Dev! Big Grin
(2017-06-19 03:02 PM)Guaibee Wrote:  Every once in a while I see a surge of replies on multiple threads from the same person...
spooling up reply surge...
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2017-07-19, 07:04 AM
Post: #3
RE: [TG] Abyss and Titan fixes
Taken, Abyss a fixed a missing block and added some back props to keep the butt up more.

"Ask for the world and you'll get nothing, ask for something achievable and you might actually get it." -Majyst

"Im a leaf on the Wind, Watch how I soar" - 'Wash' Washburne

"Exaggerating just pisses me off" -Majyst

"Shiny" -Captain Malcolm Reynolds
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