From The Depths - Forum
CRAM Cannon Tetris? - Printable Version

+- From The Depths - Forum (
+-- Forum: Alpha (/forumdisplay.php?fid=9)
+--- Forum: Questions (/forumdisplay.php?fid=12)
+--- Thread: CRAM Cannon Tetris? (/showthread.php?tid=27674)

CRAM Cannon Tetris? - weetbix39 - 2017-04-20 09:47 PM

Hey all,

What is the best way to tetris cram cannons to achieve the best density/packing time?

What about if there are multiple barrels on a single turret, is there a slightly different way that they should be tetrised in, so that I use the space available inside the turret in the best way possible?

Thanks in advance

RE: CRAM Cannon Tetris? - oventoaster955 - 2017-04-21 08:13 PM

Generally, you want to connect each of the pellets to the most amount of autoloaders possible - the best possible tetris is to have each pellets block connected to 3 autoloaders. Turret designs become better if you try to make them taller instead of wider. Managing multiple firing pieces is another issue entirely - FTD doesn't like it when Firing Pieces share components, requiring you to isolate each CRAM barrel's systems.

It's not really feasible to try to get 100% density in a reasonable time. Furthermore, the effect of packing exponentially decreases. Most CRAMs try to be ready to fire at 20-30% density. This presents the best DPM for CRAMs, as two shots at 25% can be better than a single 100% shot, and you can fire them much more quickly.