CRAM Cannon Tetris? - Printable Version
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CRAM Cannon Tetris? - weetbix39 - 2017-04-20 09:47 PM
What is the best way to tetris cram cannons to achieve the best density/packing time?
What about if there are multiple barrels on a single turret, is there a slightly different way that they should be tetrised in, so that I use the space available inside the turret in the best way possible?
Thanks in advance
RE: CRAM Cannon Tetris? - oventoaster955 - 2017-04-21 08:13 PM
Generally, you want to connect each of the pellets to the most amount of autoloaders possible - the best possible tetris is to have each pellets block connected to 3 autoloaders. Turret designs become better if you try to make them taller instead of wider. Managing multiple firing pieces is another issue entirely - FTD doesn't like it when Firing Pieces share components, requiring you to isolate each CRAM barrel's systems.
It's not really feasible to try to get 100% density in a reasonable time. Furthermore, the effect of packing exponentially decreases. Most CRAMs try to be ready to fire at 20-30% density. This presents the best DPM for CRAMs, as two shots at 25% can be better than a single 100% shot, and you can fire them much more quickly.