Armoring - Printable Version
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Armoring - weetbix39 - 2017-04-20 09:29 PM
I've been away from the game for awhile and have recently got back into it. Apparently there have been some serious changes to how armoring works since I last played?
How does the new armoring mechanics work with the layering of various armor pieces does it add the values, multiply them? Is it only for AP or does it include HP too? Are airspaces needed or is that a moot point.
What is the best defense against HE?
What is the best defense against Frag?
What is the best defense against Shaped Charges?
What is the best defense against kinetic?
How to shields work now? What kind of craft should I put them on, what settings should I use to defend from each different kind of shell?
Thanks in advance,
RE: Armoring - Fernir - 2017-04-27 02:13 PM
Generally thickest armor possible. Example
Shell==>M*1-4 HA W A*2-4 M
I think this setup is good against anything that is not an overkill
Armor stacking gives AC bonus based on distance so that M before HA is almost as tough as HA but has less HP and is way cheaper
RE: Armoring - Lincrono - Yesterday 01:17 PM
the best defense against Frags and Kinetic are a double layer of 3-4 strength shields. This is relatively inexpensive and available to even small ships.
The best defense vs HE is heavy armor OR a shield layer far from your ship, layered armor is also an option. usually Heavy Armor and layered armor are easy but distant shields require a strong engine.
currently the best defense against HEAT is to have No APS systems and to have very thick armor and a ship with no air spaces. usually only meta craft can achieve this.
All these may change with the upcoming shield and armor patch. In particular shields currently stop fast projectiles and the new system will not be based on speed.