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Power plate armor (just an idea dump). - Printable Version

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Power plate armor (just an idea dump). - Char_charodon - 2017-01-11 12:04 AM

Power plate armor(PPA) uses a material that temporarily hardens when exposed to electricity(yes it is fictional).
Should it loose a source of electricity it will weaken to its original state.
sudden heavy currents of electricity from say EMP can potentially override the limitations of the plate causing it to immediately expel the charge either to surrounding PPA blocks or forwards.

You basically power them with batteries. They will only drain until they're back to set maximum charge meaning they wont deplete the battery as you go but rather just use a couple points.

A standard block is 2x2 and has 800 health and 10 armor but gains 1000 health and 5 armor for every 10% meaning a fully charged one has 10800 health and 60 armor. Low performance ones are better at absorbing emp than high performance ones as they can easily be overloaded.
should the shell carrying emp also destroy the block through other means of damage then one of the elements used in the block will cause an explosion, meaning damage to your own vehicle.
Emp is essentially like free food for these as it also provides a charge, but too much and emp will be your nemesis.

This also means you can dump kinetic damage into these blocks along with emp in order to cause a detonation. the detonation will be the same regardless of how much emp you have (as long as the emp damage is above lets say 150). The more emp you have the less ap is needed meaning you could use hollow point, ap capped and composite as much as sabot.

This armor works greatly against explosives,frag,emp and kinetic as long as kinetic and emp can't overwhelm the armor.

You could also power them directly with a fuel engine but the fuel engine must be at 100% battery power charge.

In order to not overburden the game with data the block is set to a maximum of 10 groups of which you can assign each and every one of the blocks to.

might be a bit unbalanced due to RTGs but there might be a solution to that as well.

RE: Power plate armor (just an idea dump). - Lincrono - 2017-01-13 05:22 AM

This is a Lamb cool idea.

the only thing i'd change is the 2x2 block requirement. It's just easier to stick with the normal blocks we have and it makes building less frustrating. I guarantee the first thing people will clamor for is more block options.

(also not as fictional as you think. there are indeed materials that can change their properties when exposed to a current. There is also a proposed type of reactive armor that uses two charged plates separated by an insulating sheet. when a kinetic round or HEAT jet penetrates the first two layers it completes the circuit releasing a massive charge that destroys/weakens a kinetic round or disrupts a HEAT jet.)

RE: Power plate armor (just an idea dump). - Terranguard - 2017-01-16 08:22 PM

(2017-01-11 12:04 AM)Char_charodon Wrote:  Power plate armor(PPA) uses a material that temporarily hardens when exposed to electricity(yes it is fictional).

there's a metal called nitinol that when heated (by any source) it'll move back to the shape it was cast or tempered in (even if you don't temper it, just heating it a bunch counts.)

I'd imagine it would get "harder" when heated constantly. here's a demonstration.

RE: Power plate armor (just an idea dump). - Char_charodon - 2017-01-17 10:39 PM

You learn something everyday i guess, now the only thing you need is a buddy alloy to grant it that insane level of armor lol.
Btw, the reason why the block is 2x2 is because it kind of keeps the block at 5k health per volume although if things would go as far as adding multiple shapes then why not.